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Can I see some I.D.?
- Replace "interactive" with ergodic: (Aarseth) emphasizing
pathwork and "knowing user movement";
- Media development ("remediation") implies struggle (Bolter/Grusin)
- Ways of seeing depend on ways of making; we must always be able
to control means of production (Kaplan);
- Media must remain visible and fungible: Do not immerse!
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