Can I see some I.D.?

  • Replace "interactive" with ergodic: (Aarseth) emphasizing pathwork and "knowing user movement";

  • Media development ("remediation") implies struggle (Bolter/Grusin)

  • Ways of seeing depend on ways of making; we must always be able to control means of production (Kaplan);

  • Media must remain visible and fungible: Do not immerse!