|
After this page, the screen is divided into two frames. On the left are the talking points and on the right is the relevant section of the talk. The righthand frame also contains a small graphic showing a portion of the "semantic space" of the talk. Click on any of these graphics to enter a sketch of that space implemented in QuicktimeVR. There are links in the sketch back to other sections of the talk. You will need Quicktime 3 and the QuicktimeVR plugin in order to see and hear all the elements presented here; though you can certainly get the gist of the talk without these enhancements. You may also access the complete text of the talk without any exhibits or additions. For more information, contact Stuart Moulthrop. |