3: Some Non-Conclusions
- Face the Interface
- Murray is right: digital, interactive media need to be engaged on their own terms.
- The word will not be still, and like comics and other anomalous older forms,
interactive media ask us to think about margins, boundaries and transgression
as elements of form.
- Space, the Designer's Frontier
- Interactive work demands articulation, complex geometries, and other
sorts of things that might pass for depth.
- Traditional, print-oriented graphic design is important but not sufficient:
we must be able to think about dynamic and spatial possibilities. This is not a page.
- An Invisible Art (McCloud)
- Information design -- the disposition of hierarchies, networks, file structures,
logics of interaction -- matters as much as visible design elements.
- John Maeda of MIT suggests that all artists must become programmers;
one may not need to be quite so radical, but clearly interactive designers must be
comfortable with logics, objects, procedures, and protocols.
- The Last Word?
- As Sean Cohen has discovered, digital design moves inexorably toward
excess: if it does not overrun its external boundaries, then it overloads its interior.
- We who are on the road of excess may want a code that we can live by, but
to ask for "principles that do not change" seems pointless.
- All rules are imperative. All imperatives are debatable.
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