News Archives
Saturday, March 27, 2004
No KidsTeam this week!
Saturday, March 20, 2004
This week we started a new project to compare how we read the book "Alice in Wonderland" in three different formats--in the ICDL, in an eBook, and in a "real" or paper book. After everyone on the team read a chapter in each different one, we all made sticky notes to brainstorm 3 things each tool does best; three things each tool doesn't do well; and three ideas for enhancing each tool. We came up with really great feedback after experimenting with all three tools, and Nancy and Kathryn plan to use all the data the we came up with to write a paper about how kids read using these very different tools.
Saturday, March 13, 2004
Our whole team took an awesome field trip to Essex Community College today to present the work we have done so far with the "Fishy" game, a cool multiplayer game designed by Randy and Doug, two students from Stuart's "Programming Principles" class. Our kids had helped make design and strategy suggestions during the development phase of "Fishy," so everyone at the Essex game conference wanted to hear about how we all worked together as a team to come up with ideas and to test the game. It went really well, and we even put on a mock KidsTeam design session so our audience could get a feel for how we work. The kids loved being in the spotlight--and we got the word out about the great work that we do.
Saturday, March 06, 2004
This week we brought friends with us to visit the Strategux usability lab with Holly and Ben Graff, her research partner from Stuart's "Theories of Interaction" class. The kids and their friends had specific roles--some were moderators and some were observers. Ebony and Deep were great moderators, using a lot of the stuff they learned about leading questions and making the participants feel comfortable to get good data. We worked with the NIDA for Teens website to do the tests, and then we all sat down to reflect about the experience of usability testing with kids as part of the research team. Everyone agreed that kids had a lot to offer when it comes to usability testing.

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