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Static-Image Interface Using Shockwave Flash

Random Text Assembly Demo

Adding Sound to Virtual Worlds

Animation Examples

Assignment 6

Results from Assignment 5

Testing Single-Image QTVR Export From Bryce

Producing No-Pano Worlds

Demo: Navigating a Virtual World Without Panoramas

Jessica's Animation Example

Dealing with Troublesome (Windows) Panoramas

Advice on the Final Project Proposal

Samples of Bryce/QTVR Panoramas

Don't Use the Single-Image QTVR Export in Bryce!

Shooting a Panorama in a Bryce Landscape

Assignment 5

Results from Assignment 4

Samples of Bryce Landscapes

Creating Landscapes in Bryce

Assignment 4

Results from Assignment 3

Useful Tips for Working in Bryce

Samples of Bryce Objects

Building and Shooting Objects in Bryce

Assignment 3

Making Scenes

QTVR/HTML Template

Assignment 2

Stitching panoramas

Using the discussion list

Sample panoramas

Assignment 1

Syllabus

Animation in Bryce



Jessica Furé created this brief movie using the animation tools in Bryce 4. It suggests some of the possibilities for animation in Bryce worlds. This technique might be especially useful for projects that do not use panoramas, since you could conceivably replace a still image with a movie that begins on a shot identical to the still, then pans to a new position for an animated transition.

I'll give out instructions on animation in the next week or so. Meanwhile, ask Jessica.

Some words of caution: this movie took about four hours to render on a reasonably fast computer comparable to the machines in the Hypermedia Room. Since every frame of an animation must be rendered, animation takes huge amounts of time.

Movies also involve very large files. Jessica's original movie, which was rendered at full-screen (640x480), takes 15MB of disk space and requires about 15 seconds to download on the campus T1 network -- or the better part of an hour by slow modem. Playback time is about 2 seconds. The half-size version you see here is about 6.5 MB, still far too heavy for slower connections.

Animation is a great idea, but you'll need to use it sparingly if at all. Also look into reduced frame rates and compression. For some quick advice about these subjects, contact Sean Cohen.