Static-Image Interface Using Shockwave Flash
Random Text Assembly Demo
Adding Sound to Virtual Worlds
Animation Examples
Assignment 6
Results from Assignment 5
Testing Single-Image QTVR Export From Bryce
Producing No-Pano Worlds
Demo: Navigating a Virtual World Without Panoramas
Jessica's Animation Example
Dealing with Troublesome (Windows) Panoramas
Advice on the Final Project Proposal
Samples of Bryce/QTVR Panoramas
Don't Use the Single-Image QTVR Export in Bryce!
Shooting a Panorama in a Bryce Landscape
Assignment 5
Results from Assignment 4
Samples of Bryce Landscapes
Creating Landscapes in Bryce
Assignment 4
Results from Assignment 3
Useful Tips for Working in Bryce
Samples of Bryce Objects
Building and Shooting Objects in Bryce
Assignment 3
Making Scenes
QTVR/HTML Template
Assignment 2
Stitching panoramas
Using the discussion list
Sample panoramas
Assignment 1
Syllabus
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Final Project Proposals
Next week you need to turn in a proposal for your final project in this course.
Here are some guidelines and suggestions to help you approach this rather important task.
I. Words to Live By
"In simulation, identity can be fluid and multiple, a signifier no longer clearly points to
a thing that is signified, and understanding is less likely to proceed through analysis than
by navigation through virtual space." (Sherry Turkle)
II. Requirements for the Project
- It must incorporate some VR or 3-D imaging technology. The obvious choices are
photographic QuickTimeVR or QTVR/Bryce, but you may substitute a different 3D/VR package,
with my permission, and if you dare.
- It must be extensive. If you are using panoramas, you must build a linked system with a
minimum of six movies. If you decide to work with static viewpoints as in Myst-style pseudo-VR,
you must create a space with at least 12 major viewpoints.
- It must be substantial. Forget postmodern depthlessness for the moment -- this project must have some
connection to a distinct set of ideas or associations in which its audience (the class)
can be expected to take some interest. See Part IV below for suggestions.
- The project must include two content streams, one of which is not 3D or VR.
The simplest way to satisfy this requirement is to work in HTML frames, using links
from the VR frame as indices to verbal or graphic material in a second frame.
You are free, of course, to invent other solutions. However you approach this problem,
your project must develop some useful and intelligible relationship between elements in
the virtual world and elements in the parallel body of text. This takes major thinking!
- There must be an element of originality or distinctiveness.
Try to demonstrate that your project could not have been done without its
virtual-space element; or explain in your proposal what unique attribute
virtual-space graphics will add. Alternatively, explain how you intend to
reinterpret or rework existing conventions of virtual representation.
III. Requirements for the Proposal
The proposal should be approximately 500 words and may include sketches, thumbnails,
and/or diagrams. It should indicate how you will meet each of the four criteria above.
Please be specific about both interface design (what is visible to the user) and
information design (the invisible structure, or network of relations that underlies
what we see).
IV. Some Suggestions
- A memory palace. In the classical and Renaissance worlds, orators learned to
memorize long speeches or bodies of information by visualizing places or built structures.
Create a virtual world that indexes some crucial set of your own memories or a compelling
set of documents. See Christopher Keep's comments on Uncle Buddy's Phantom Funhouse
in this week's reading, or see the "Writer's Brain" section of the Funhouse itself.
(Funhouse is loaded on the iMac in the Hypermedia Room.)
- A narrative. Use a virtual world as index and interface for some sort of
multi-perspective or multi-dimensional story. It's been done before but can certainly be
done again, and better. For something to aim at, see
raven.ubalt.edu/staff/moulthrop/hypertexts/rl.
- A reading of the readings. Look through some or all of the assigned readings
and extract a collection of passages, or perhaps paraphrases. Add to this collection some
commentary of your own to provide continuity or coherence. Add a system of cross-links
and you have the
makings of a (verbal) hypertext.
Deploy this hypertext in a virtual environment in some way that illuminates or
transforms the material.
- An essay on virtual space, or on the rhetoric of virtual space.
Build a world that embodies and exemplifes both good and bad qualities of the
encounter between concepts and 3D graphics. The challenge in this project is to
create a structure that can be understood without the default sequentiality of prose
discourse.
V. Formalities
The project is due Wednesday, December 15 at 8:15 PM. Please do not stretch or
miss this deadline. Upload all component files for your project to a subfolder called
final within your personal folder on Cow.
You are responsible for checking the effectiveness of your project.
Broken links, dysfunctional movies, and other technical errors will count against your grade.
The reference platform for this project is a Windows NT PC running Internet Explorer 5.x with
QuickTime 4 and CosmoWorlds 2.1 plugins. I.e., if your project runs in Explorer on any of
the six newer PCs in the Hypermedia Room, you are fine.
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