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Notes on "Immersion"

P. 98: "A stirring narrative in any medium can be experienced as a virtual reality because our brains are programmed to tune into stories with an intensity that can obliterate the world around us."

P. 99: "...in a participatory medium, immersion implies learning to swim, to do the things that the new environment makes possible."

P. 100: "In order to sustain such powerful immersive trances... we have to do something inherently paradoxical: we have to keep the virtual world 'real' by keeping it 'not there.'"

P. 108: Murray's complaint about Myst: no autonomous behavior; the world entirely documentary, inert.

P. 109: "In a digital environment we do not want to use a spaceship as a databank. The more we feel that we are actually there, the more we want to fly off on it and have adventures."

P. 121: "Perhaps the VR medium of the future will largely support a literature of nostalgia, full of shimmering visions of the preindustrial past."


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