P. 66: the key in moving beyond the "additive" approach of the primitive "photoplay" to actual cinema was making use of the cut (disjunction) and montage (combination). What techniques available in digital multimedia/hypermedia might serves as analogues for cut and montage?
P. 68: "scrapbook multimedia"--mere accumulation of content, still dependent on legacy "formats."
P. 68 ff.: The story of ELIZA.
P. 71: The four essential properties of digital environments: Procedural/Participatory (Interactive) and Spatial/Encyclopedic (Immersive).
P. 72: "the computer is not fundamentally a wire or a pathway but an engine..."
PP. 73-74: "The challenge for the future is how to make... rule writing as available to writers as musical notation is to composers."
P. 79: "...if the key to compelling storytelling in a participatory medium lies in scripting the interactor, the challenge for the future is to invent scripts that are formulaic enough to be easily grasped and responded to but flexible enough to capture a wider range of human behavior than treasure hunting and troll slaughter."
P. 83: "The challenge for the future is to invent an increasingly graceful choreography of navigation to lure the interactor through ever more expressive narrative landscapes."
P. 85: "...as the Internet becomes a standard adjunct of broadcast television, all program writers and producers will be aware of a more sophisticated audience, one that can keep track of the story in greater detail and over longer periods of time."
P. 88: "Male" and "female" styles of play in the Sim-games.
PP. 89-90: "We do not yet have much practice in identifying the underlying values of a multiform story. We will have to learn to notice the patterns displayed over multiple plays of a simulation in the same way that we now notice the worldview behind a single-plot story."
P. 93: "The more we see life in terms of systems, the more we need a system-modeling medium to represent it--and the less we can dismiss such organized rule systems as mere games."
P. 94: "Every expressive medium has its own unique patterns of desire; its own way of giving pleasure, of creating beauty, of capturing what we feel to be true about life; its own aesthetic."
