Back to Entry Page

Meetings and Readings
(Revised 3-15-03)

March 19: Week 8
Conceptual
Reading
Murray, "Agency" (HoH)
Technical
Reading
Chun, Chapters 11 (Manipulating Information) and 7 (Controlling Movie Clips)
Demonstration A simple arcade-style game
Work
Due
Assignment 3: Virtual fishtank

Spring Break
CLASS DOES NOT MEET; NOTE READING ASSIGNMENT
Technical
Reading
Chun, Chapter 8 (Sound)

April 2: Week 9
Conceptual
Reading
Murray, "Transformation" (HoH)
Technical
Reading
Chun, Chapter 9 (Information Flow)
Demonstration More game techniques
Work
Due
Peer Response to Assignment 3
Action Specifications for Assignment 4 (Game)

April 9: Week 10
Conceptual
Reading
Murray, "The Cyberbard" (HoH)
Technical
Reading
Chun, Chapter 6 (Managing Outside Information Flow)
Demonstration Multi-level effects

April 16: Week 11
Conceptual
Reading
Murray, "Eliza's Daughters" (HoH)
Technical
Reading
Chun, Chapter 12 (Managing Content/Troubleshooting)
Demonstration Dynamic Masking
Work
Due
Assignment 4 (Handheld game).

April 23: Week 12
Conceptual
Reading
Murray, "Digital TV" (HoH)
Technical
Reading
Chun, Chapter 16 (Text)
Demonstration "Noisy Room" and proximity effects
Work
Due
Peer Response to Assignment 4

April 30: Week 13
Conceptual
Reading
Excerpts from Mike Figgis' Time Code (in class)
Technical
Reading
Rey, Lesson 9 (Dynamic Content)
Demonstration Complex structure and emergent content

May 7: Week 14
Conceptual
Reading
Murray, "Hamlet on the Holodeck" (HoH)
Technical
Reading
Rey, Lesson 11 (Optimizing)
Demonstration Rotators and automatic alignment
May 14: Week 15

Review of Work on final assignment
Work
Due
Assignment 5: Emergent Effects.

May 21: Week 16

Class does not meet.
Work
Due
Peer Response to Assignment 5 (turn in at my office or via e-mail)

University of Baltimore Logo

Copyright © 2002 School of Information Arts and Technologies