| March 19: Week 8 | |
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Conceptual Reading |
Murray, "Agency" (HoH) |
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Technical Reading |
Chun, Chapters 11 (Manipulating Information) and 7 (Controlling Movie Clips) |
| Demonstration | A simple arcade-style game |
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Work Due |
Assignment 3: Virtual fishtank |
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Spring Break
CLASS DOES NOT MEET; NOTE READING ASSIGNMENT |
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Technical Reading |
Chun, Chapter 8 (Sound) |
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| April 2: Week 9 | |
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Conceptual Reading |
Murray, "Transformation" (HoH) |
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Technical Reading |
Chun, Chapter 9 (Information Flow) |
| Demonstration | More game techniques |
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Work Due |
Peer Response to Assignment 3 Action Specifications for Assignment 4 (Game) |
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| April 9: Week 10 | |
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Conceptual Reading |
Murray, "The Cyberbard" (HoH) |
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Technical Reading |
Chun, Chapter 6 (Managing Outside Information Flow) |
| Demonstration | Multi-level effects |
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| April 16: Week 11 | |
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Conceptual Reading |
Murray, "Eliza's Daughters" (HoH) |
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Technical Reading |
Chun, Chapter 12 (Managing Content/Troubleshooting) |
| Demonstration | Dynamic Masking |
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Work Due |
Assignment 4 (Handheld game). |
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| April 23: Week 12 | |
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Conceptual Reading |
Murray, "Digital TV" (HoH) |
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Technical Reading |
Chun, Chapter 16 (Text) |
| Demonstration | "Noisy Room" and proximity effects |
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Work Due |
Peer Response to Assignment 4 |
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| April 30: Week 13 | |
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Conceptual Reading |
Excerpts from Mike Figgis' Time Code (in class) |
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Technical Reading |
Rey, Lesson 9 (Dynamic Content) |
| Demonstration | Complex structure and emergent content |
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| May 7: Week 14 | |
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Conceptual Reading |
Murray, "Hamlet on the Holodeck" (HoH) |
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Technical Reading |
Rey, Lesson 11 (Optimizing) |
| Demonstration | Rotators and automatic alignment |
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May 14: Week 15
Review of Work on final assignment |
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Work Due |
Assignment 5: Emergent Effects. |
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May 21: Week 16
Class does not meet. |
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Work Due |
Peer Response to Assignment 5 (turn in at my office or via e-mail) |
