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Simple Game Demonstrations

Driving game: "Cone Wars"--avoid the traffic cones. The Left and Right arrow keys shift the car across the road. The Up key increases speed. The Down key decreases speed. Ball game: "Obstacle Course"--move the red ball to the top of the screen, avoiding the bouncing stars. Direction keys steer the ball.

Demonstrations

Here are rough sketches for two game concepts to illustrate where you might begin thinking about Assignment 4. I've exported both successfully to a fairly standard PocketPC handheld computer.

To play one of the games, click on its window to set program focus and then follow the directions.

Feature Analysis

In preparing for this assignment you must prepare a feature analysis of the game you plan to build. Here are examples for each of the games shown above.

Car Game
Background images scroll top to bottom seamlessly;

Left and Right direction keys steer the car across the road;

Up and Down direction keys control apparent car speed by changing the rate at which the background graphics move;

Maneuvering speed of car (right/left) increases with apparent vehicle speed;

Safety cones appear at random positions and move with road background;

Collisions between car and cones are detected and cause deductions from score.

Note: this demonstration does not meet the terms of the assignment in one respect: there is no increase in difficulty over time.

Ball Game

Ball in play responds to direction keys;

Obstacles (spinning stars) move with randomized speed, slope, and direction, and bounce off the stage margins;

More obstacles are added as time passes;

Score is incremented when ball in play reaches top of stage;

Number of "lives" increases proportionally with score;

Game is over when "lives" are exhausted.

Source Files

The source files for these demonstrations, carGame3.F5.fla and bouncerGame3.F5.fla, are available in on Crow in MMShare/handheldGames.


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