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Meetings and Assignments

Each weekly meeting will have three parts: an introductory lecture, followed by a longer lab session in which students will work individually or in small groups on an assigned task, based either on an activity created by the instructor or one taken from the textbooks. At the end of each meeting we will reconvene to discuss what you have done. In all but the first week you are expected to read the assigned textbook section in advance of the meeting.

Your weekly lab work will be evaluated as a portfolio at the end of the course.

"FM" indicates Franklin and Makar, Flash MX 2004 ActionScript. "MW" indicates Makar and Winiarczyk, Flash MX 2004 Game Design Demystified.

Date Reading/Activity
Sep. 11 Please read DeHaan, Lessons 1,4, and 5 on your own.
Lecture on Flash, ActionScript, and generating random values.
Lab: Ball-in-box animation
Sep. 18 FM Lessons 1 and 2: Introducing ActionScript; Event Handlers
Lab: A sequential image browser.
Sep. 25 FM Lesson 3: Target Paths
Lab: Component replacement with loadMovie().
Oct. 2 MW Chapters 5 and 6: Collision Detection, Collision Reaction
Lab: A shooting game
Oct. 9 FM Lesson 4: Object Classes
Lab: FM Lesson 4
Oct. 16 FM Lesson 5: Functions
Lab: An object-based shooting game
Oct. 23 FM Lesson 7: Custom classes
Lab: FM Lesson 7
Oct. 30 MW Chapter 3: Game Math
Lab: proximity effects.
Nov. 6 FM Lesson 9: Loops
Lab: Analyze and modify the "Fallout" game.
Nov. 13 FM Lesson 15: Dynamic control of Movie Clips
Lab: FM Lesson 15.
Nov. 20 MW Chapter 7: Tile-based worlds
Lab: Final project work
Nov. 27 THANKSGIVING HOLIDAY
Dec. 4 MW Chapter 8: Isometric world view
Lab: Final project work.
Dec. 11 MW Chapter 9: Level editors
Lab: Final project work.
Dec. 18 Lab portfolio and final project due. No work may be submitted after this date unless you have filed for an Incomplete.
The syllabus may be revised during the semester. Check this Web site for updates.

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