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Assignment 4 results Maestri on Bones Last things Assignment 3 results Final project Revised syllabus Assignment 4 Unwrap UVW UVW texturing Multi-Sub-Object Materials Assignment 2 results Maestri: Maps Maestri: Material Editor Fish, part 1 Fish, part 2 Fish, part 3 Fish, part 4 Assignment 3 Maestri's anchor Assignment 1 results Lathe modeling Assignment 2 Open lab hours Assignment 1 Maestri movies Initial syllabus Course overview |
Assignment 3: Fish SchoolDue at class, October 27. (Correction to earlier version which said November 27.) Adapting Maestri's procedure for modeling with Editable Poly, create a series of low-to-medium-resolution fish. Each should be evidently more complicated than its predecessor (more fins, more features, more details). Advice The most important information for this assignment is contained in Maestri's movies on Editable Poly, which we will view in class on September 29 and October 6. If you miss these movies, view them during lab. Boardman's Chapter 4, "Shipbuilding 101," will also help. Design specifications Your series must include at least three fish; it may include more. You do not need to work from sketches on planes, as in Maestri's example, but may model freehand instead. All work must be original. You may not import a pre-created mesh from Max, Turbosquid, or other sources. You may not modify or adapt someone else's mesh. All fish must have textures applied. You are encouraged to try UV mapping, as demonstrated by Maestri. Your fish need not be realistic, but they should still be recognizable as fish. File specifications Model each fish in its own .max file, but create a collection file that includes all fish in your series. Save this file as [yourLastName].assn3.max. Generate a JPEG for each fish. Save each as [yourLastName].assn3.fish[x].jpg, where [x] is a number. Submit all files (.max and .jpgs) on floppy, Zip disk, or CD-ROM, or upload to your Crow account. Be sure to keep backups. |
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