Applied Simulation
Main Menu

Camera
Second Life
Class Photo

Presentation Schedule

Oddware Assignments

Divider
Dec 6, 2007

Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments.

Then you're done!

Topics

  • None!

Homework

  • None! Yer outta here!
  • Get ready for the finals in your other classes.

Divider
Dec 4, 2007

Topics:

  • Once more we try to see Luke present his Second Life Sim.
  • I found my old Sims on a Cell Phone Paper.

Homework:

  • None. We be done in Second Life! (For real this time!)

Divider
Nov 29, 2007

Topics:

Homework:

Divider
Nov 27, 2007

Yet another brief day as all we have to do is see Luke's presentation from last week.

Topics:

  • Luke presents his Second Life Sim

Homework:

  • None. We be done in Second Life!

Divider
Nov 20, 2007

Today is a very brief day to let you start your Thanksgiving a bit early.

Topics:

  • I collect any holiday decorations that you've found to donate!
  • Luke presents his Second Life Sim

Homework:

  • Have a good Thanksgiving! See you in SL next week.

Divider
Nov 15, 2007

Topics

Homework

  • Are you kidding? Next week is Thanksgiving Thursday!

Divider
Nov 13, 2007

I don't think it's possible for the day to get any simpler.

Topics:

  • Did we have any scavenger hunt items to show off? If so, we'll look at them.
  • Second Life Sim presentation by Jerilyn

Scavenger Hunt:

  • Holiday decorations that you can transfer to me so I can decorate!

Divider
Nov 08, 2007

Topics:

  • Software Simulation Show-Off!
    • Get there early and get things installed and working.

Homework:

  • None. Take a breath.

Divider
Nov 06, 2007

Topics:

Homework:

  • Finish up the Software Sim.
  • Get to class early on Thurs to get things installed, tested, and running!

Divider
Nov 01, 2007

Topics:

Homework:

  • None. Next week we see those software sim packages! Be here early and get things installed!

Divider
Oct 30, 2007

Topics:

  • Today we look at the things your Halloween costumes.
  • Then we have Second Life Sim tours by: Cliff
  • And that's it for the day because I know you're working feverishly on your Software Simulation programming.

Homework:

  • Scavenger Hunt: Robots!

Divider
Oct 25, 2007

Today we tackle the issues surrounding the second half of your "final" project. ...among other things...

Homework

Divider
Oct 23, 2007

Topics:

  • Today we look at the things you made with the building tools.
  • Then we have Second Life Sim tours by: Ricky
  • A possible location of my own...if I find something.

Homework:

  • Scavenger Hunt: Halloween Costume!

Divider
Oct 18, 2007

No Class in the classroom today.

Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!

Divider
Oct 16, 2007

Topics:

  • Show off your scavenger hunt items! Wings, I believe!
  • Second Life Sim Presentations by Heather & Bobby

Homework:

  • Scavenger Hunt: Make Something!

Divider
Oct 11, 2007

Topics:

  • Oddware Presentations by Luke and Jesse
  • Software Simulations
    • Client Viewpoint
    • Instructional Designer

Homework:

Divider
Oct 9, 2007

Topics:

  • Show off your scavenger hunt items!
  • Second Life Sim Presentations by Heather & Stephen

Homework:

  • Scavenger Hunt: Wings!

Divider
Oct 4, 2007

Three Real Life Sims: Bobby, Alex, & Brian

Topics:

  • Oddware Presentations.

Homework:

  • No Homework. Take a rest.
    Divider
    Oct 2, 2007

No SL Presentations today.

Topics:

  • Meet with Circe.

Homework:

  • No Homework. Oddware presentations on Thursday.
    Divider
    Sep 27, 2007

Two Real Life Sim presentations. Bobby & Jesse

Topic:

Homework:

  • None. Oddware due next week.

 

Divider
Sep 25, 2007

We begin by checking out the "bling" and see what you've come up with.

Then we'll have a Second Life Sim presentation by Brian.

After that, we'll visit another couple of locations that I have found.

  • The Crooked House
  • Virtual Hallucinations
  • Myst Online

Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.

Divider
Sep 20, 2007

Real Life Simulation Presentation by: Bobby

Topics:

Homework:

Divider
Sep 18, 2007

Second Life Sim: Mike

Other places by Damian

Homework

  • Optional: Jewelry with "bling."

Divider
Sep 13, 2007

Real Life Sim: Jerilyn

Topics:

Homework

 

Divider
Sep 11, 2007

Today we meet in Second Life at 11am.
Jesse will be presenting his first Second Life simulation.


Divider
Sep 6, 2007

Here are the topics we will be covering today:

Homework

  • No Homework
  • Optional: New Avatar Hair in Second Life
Divider
Sep 4, 2007

Today we meet in Second Life at 11am.
Josh will be presenting our first Second Life simulation!

Divider
Aug 30, 2007

Today we meet in the classroom lab.


Aug 28, 2007

Today we meet in Second Life.
Regular class time: 11am.
Run Ventrilo and log in to the server.
(Get the server / port info from the blue panel.)
Log into Second Life and I'll send you a teleport
to our location.

Homework:
(Read the Class Requirements for fuller details.)

 

 

 

APPLIED SIMULATION     
COSC330.SG1     
Fall 2007     

-Ventrilo Information-     
Server: 69.12.74.141     
Port: 4143     


The Sims (Urbz in the City) on the
LG Camera Cell Phone

 

The Nindendo DS

SimsOnCellPhone_Img_01The Nintendo DS has a 2 small screens in a clamshell-like case. On the lower half of the clamshell are the controls.  To the  left of the screen is a cross-shaped joystick and the power button; to the right of the screen are 4 “action buttons” which are typically used for “shooting” and “jumping” and similar actions within the particular game being played.  Above those four buttons are two smaller buttons which tend to be used to activate various in-game menus.  At the back of the cabinet, on the lower-half are two other buttons that are typically accessed by the left- and right-index fingers as they wrap around the base.
(Image from http://www.nintendo.com/dslarge?gallery=overview&currentNo=1)

The Urbz

SimsOnCellPhone_Img_02A screen from the upperscreen of the Nintendo DS version of the Sims “Urbz” game is seen here (screen shot taken from the EA Games website).

The Nintendo DS screens are pretty small.  Most of the actual game play takes place in the upper screen. The player character is located in the middle of the playing screen and the “world” moves under him, keeping him in the center.  As the character moves from one “larger area” to other “larger areas” the screen will black out and a new area will load into memory.

The lower part of the screen is where the game’s “motivations” are displayed.

The player character is moved around the screen using the joystick.  As the character nears certain items in the game, an arrow points to the item indicating its significance.  At that time the player can press one of the buttons which brings up a menu of options concerning that item.  The player uses the joystick highlight the chosen choice, then one of the buttons to activate his choice.

The lower screen is used as a sort of PDA in which many of the game’s menus are accessed.  This screen is also touch-sensitive, so many choices are made using a stylus to tap the options.

 

The Phone
SimsOnCellPhone_Img_03
As seen in this photograph (from http://www.3g.co.uk/PR/Jan2004/6416.htm), the LG phone has a standard 12-key keypad.  Above the keypad are three other keys, “Send,” “Clr” (Clear), and “End” (which also functions as the power on/off key.

Above these keys are located more control keys that are used to maneuver through the various menus of the phone and camera.  In the center is a (often) blue button which is used like a left-mouse button.  Surrounding the selection button is a sort of click-wheel which acts as a directional joystick.  On either side of this joystick are two more buttons: The left is a “menu” button which activates and provides access to the phone’s main menu options; the button on the right is sort of an “edit” button that provides access to submenu options within the current menu.

In the upper part of the telephone is the screen.  It’s orientation is taller-than-wide in contrast to the Nintendo DS which is wider-than-tall.

The Conversion

Converting the Nintendo DS version of the Urbz to the LG cell phone—while not a simple feat—would be fairly easy.  The screen will stay largely the same, although smaller in detail.

Due to the fact that the LG phone has a working joystick device, the player can move around the world using the joystick-wheel just as he would use the joystick-cross on the Nintendo DS.  Button clicks on the Nintendo DS would be done using the selection-button in the center of the joystick-wheel.

Because screen real estate is so confined, the game motivations can be reconfigured to run vertically and be positioned at the right hand side of the screen.  Furthermore, they can be kept off-screen-left until the phone’s left-menu button is pressed at which time they can pop-up into view; pressing the left-button again causes the motivations to return to their offscreen location.

The other screens such as the world map, the inventory, the missions, and the reputation screens, which, on the Nintendo DS, are displayed on the lower screen would instead not be visible until called up by use of the right-menu button. This action would present the player with a menu of destination screens.  The player makes his selection using the joystick-wheel and selection button and the proper sub-screen would be displayed.  The game would pause while in these subscreens.

Furthermore, the game has a variety of mini-games that are used for earning in-game currency, or “Simoleons.”  The games are simple and can be easily controlled using the joystick-wheel and the selection button.

SimsOnCellPhone_Img_04