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Applied Simulation
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Second Life
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Presentation Schedule
Oddware Assignments

Dec 6, 2007
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments.
Then you're done!
Topics
Homework
- None! Yer outta here!
- Get ready for the finals in your other classes.

Dec 4, 2007
Topics:
- Once more we try to see Luke present his Second Life Sim.
- I found my old Sims on a Cell Phone Paper.
Homework:
- None. We be done in Second Life! (For real this time!)

Nov 29, 2007
Topics:
Homework:

Nov 27, 2007
Yet another brief day as all we have to do is see Luke's presentation from last week.
Topics:
- Luke presents his Second Life Sim
Homework:
- None. We be done in Second Life!

Nov 20, 2007
Today is a very brief day to let you start your Thanksgiving a bit early.
Topics:
- I collect any holiday decorations that you've found to donate!
- Luke presents his Second Life Sim
Homework:
- Have a good Thanksgiving! See you in SL next week.

Nov 15, 2007
Topics
Homework
- Are you kidding? Next week is Thanksgiving Thursday!

Nov 13, 2007
I don't think it's possible for the day to get any simpler.
Topics:
- Did we have any scavenger hunt items to show off? If so, we'll look at them.
- Second Life Sim presentation by Jerilyn
Scavenger Hunt:
- Holiday decorations that you can transfer to me so I can decorate!

Nov 08, 2007
Topics:
- Software Simulation Show-Off!
- Get there early and get things installed and working.
Homework:

Nov 06, 2007
Topics:
Homework:
- Finish up the Software Sim.
- Get to class early on Thurs to get things installed, tested, and running!

Nov 01, 2007
Topics:
Homework:
- None. Next week we see those software sim packages! Be here early and get things installed!

Oct 30, 2007
Topics:
- Today we look at the things your Halloween costumes.
- Then we have Second Life Sim tours by: Cliff
- And that's it for the day because I know you're working feverishly on your Software Simulation programming.
Homework:

Oct 25, 2007
Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
Homework

Oct 23, 2007
Topics:
- Today we look at the things you made with the building tools.
- Then we have Second Life Sim tours by: Ricky
- A possible location of my own...if I find something.
Homework:
- Scavenger Hunt: Halloween Costume!

Oct 18, 2007
No Class in the classroom today.
Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!

Oct 16, 2007
Topics:
- Show off your scavenger hunt items! Wings, I believe!
- Second Life Sim Presentations by Heather & Bobby
Homework:
- Scavenger Hunt: Make Something!

Oct 11, 2007
Topics:
- Oddware Presentations by Luke and Jesse
- Software Simulations
- Client Viewpoint
- Instructional Designer
Homework:

Oct 9, 2007
Topics:
- Show off your scavenger hunt items!
- Second Life Sim Presentations by Heather & Stephen
Homework:

Oct 4, 2007
Three Real Life Sims: Bobby, Alex, & Brian
Topics:
Homework:
- No Homework. Take a rest.

Oct 2, 2007
No SL Presentations today.
Topics:
Homework:
- No Homework. Oddware presentations on Thursday.

Sep 27, 2007
Two Real Life Sim presentations. Bobby & Jesse
Topic:
Homework:
- None. Oddware due next week.

Sep 25, 2007
We begin by checking out the "bling" and see what you've come up with.
Then we'll have a Second Life Sim presentation by Brian.
After that, we'll visit another couple of locations that I have found.
- The Crooked House
- Virtual Hallucinations
- Myst Online
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.

Sep 20, 2007
Real Life Simulation Presentation by: Bobby
Topics:
Homework:

Sep 18, 2007
Second Life Sim: Mike
Other places by Damian
Homework

Sep 13, 2007
Real Life Sim: Jerilyn
Topics:
Homework

Sep 11, 2007
Today we meet in Second Life at 11am.
Jesse will be presenting his first Second Life simulation.

Sep 6, 2007
Here are the topics we will be covering today:
Homework

Sep 4, 2007
Today we meet in Second Life at 11am.
Josh will be presenting our first Second Life simulation!

Aug 30, 2007
Today we meet in the classroom lab.

Aug 28, 2007
Today we meet in Second Life.
Regular class time: 11am.
Run Ventrilo and log in to the server.
(Get the server / port info from the blue panel.)
Log into Second Life and I'll send you a teleport
to our location.
Homework:
(Read the Class Requirements for fuller details.)
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APPLIED SIMULATION
COSC330.SG1
Fall 2007
-Ventrilo Information-
Server: 69.12.74.141
Port: 4143
Homework Assignment - Final Project Part One: Instructional Design
Due: October 25
(Remember that we're doing the final way, way early so that you aren't trying to complete huge projects for all your classes at the end of the semester.) This is the first half of your final project.
Giving careful consideration to what I was able to say about Clients and Instructional Designers, your assignment is to take on the roles of both.
As a Client, you are to pick a common software package, and design a three- to four-step training process for one aspect of that software. Although it's just a small training process, try to think like a Client. Why do you want to hire a company to create this training for you? What result do you expect this training to provide for your company?
For instance, you might decide that you want to train your people on how to recover a file from the trashcan on the Windows desktop.
As an Instructional Designer, take the information given to you by the client (yourself, so it should be easy) and develop the training. The client may tell you, for example, that the steps to be taught are:
- Open the trashcan.
- Locate the file.
- Right-click the file.
- Click Restore from the pop-up menu.
With this in mind, create the training that you want your learner to experience. Decide on the type of interface you want (mostly the textbox), and if you want any particular theme (limited though that may be in this case). Create the storyboards and the flow. Provide the textbox text, and the feedback text for right and wrong actions. Provide screenshots--preferably actual graphic files as well as print-outs--showing your graphics department and programmers how you want the screen to look prior to, and after, each step.
Here is a whole bunch of things to take into consideration:
- The project is due in two weeks. That's not a lot of time, so I don't expect amazing Herculean feats from you. (Although the better it is...the better it is.) That's why I only said three to four steps.
- However, just because I said I wasn't expecting amazing feats, doesn't mean you can dawdle and try to slap something together on the Monday night before it's due.
- No less than three steps. No more than four steps. (Steps as in "user actions". Even after the last action, there will be some sort of positive feedback and/or closing/congratulatory reaction.)
- This is the first half of your final project grade. So give it the effort that a final project deserves.
- This is the first half of your final project. If you're forward thinking, you can probably guess that the second half will entail creating the actual simulation.
- This is why I said only three to four steps. Don't do more than four. Don't worry if you do four steps and don't complete an entire process.
- Try to avoid situations where the learner will have to enter text. Grading text is notoriously hard to do. If you do create a situation where text has to be entered, try to think of a way to relieve the programmer's of the burden of grading that text. There is a way or two to do it.
- You will not be programming your own simulation. The Great Student Randomalizer will make that determination in two weeks.
- Because someone else will be creating your simulation, you will want to make absolutely sure that you provide them with everything they need to make it happen:
- Storyboards
- Flow Charts
- Screen size and resolution information.
- The actions that are expected of the user in each step.
- How the simulation reacts to that action.
- What incorrect actions might be performed by the user in each step.
- How the simulation reacts to those incorrect actions.
- The textbox text.
- The feedback text.
- Screenshots--both printed for the storyboard and as graphic files.
- Sound effects--if you choose to include any.
- Additional graphics--Next and Back buttons, arrows, widgets, etc.
- Try to find a balance between throwing too much work at your programmer, and requiring so little that your simulation suffers from malnourisment.
- You do not need to include any sort of evaluation in your simulation. Just the three to four steps.
- As you design your simulation, become an "expert" at the topic. When your programmer begins to work he/she may have questions for you and you'll need to be able to provide answers.
Make three copies of your instructional design package.
- One for your records
- One to be distributed to your programmer.
- One for me. I don't need graphic files and so forth, I just need the storyboards.
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