Applied Simulation
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments. Then you're done! Topics
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Yet another brief day as all we have to do is see Luke's presentation from last week. Topics:
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Today is a very brief day to let you start your Thanksgiving a bit early. Topics:
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I don't think it's possible for the day to get any simpler. Topics:
Scavenger Hunt:
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Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
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No Class in the classroom today. Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!
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Three Real Life Sims: Bobby, Alex, & Brian Topics:
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Oct 2, 2007 No SL Presentations today. Topics:
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Sep 27, 2007 Two Real Life Sim presentations. Bobby & Jesse Topic: Homework:
We begin by checking out the "bling" and see what you've come up with. Then we'll have a Second Life Sim presentation by Brian. After that, we'll visit another couple of locations that I have found.
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.
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Second Life Sim: Mike Other places by Damian Homework
Real Life Sim: Jerilyn Topics:
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Today we meet in Second Life at 11am.
Here are the topics we will be covering today:
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Sep 4, 2007 Today we meet in Second Life at 11am.
Today we meet in the classroom lab.
Today we meet in Second Life. Homework:
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APPLIED SIMULATION -Ventrilo Information- Homework Assignment: Oddware Consider this bit of madness from Earth-Trek (http://earth-trek.com.hk/product_list.php?sort=3)...a tape dispenser / USB Hub.
We will use a version of the Randomalizer to create a strange bit of hardware. The device will consist of three components.
The randomalizer will randomaly select one item from each category. Your job is to sketch out and design the device. It will be very, very odd and probably won't make much sense. But approach it as if it were a real-world job that you seriously had to do. Present a sketch or two of how the device will look, its user interface, how it functions, and so forth. Here's a partial list of things to give consideration to:
I'm sure you'll come up with other problems as you work on it. I know you have other lives and other classes, so I don't want you to spend every waking moment working on this project. Conversely, don't wait until the night before it's due and slap something together. Spend a day or two thinking about it. Then make a rough sketch. Eyeball your work and look for weak spots in the design. Imagine that you're a customer seeking to buy such a thing and imagine how you'd want it to look and perform. What shortcoming would be a deal-breaker for you to make you not buy the item? See if you can correct that shortcoming. Make a final drawing with all the pertinent information readily accessible. Refer to the picture of the wind-up laptop for guidance. Scan your final drawing...or do it in Illustrator / Photoshop / Flash / some other digital form so it can be shared with the class. On the day they're due, you'll get up in front of class and try to sell us--the board of trustees--on the viability of your machine. Show us your design, explain how it works, and try to convince us that we should give your group the "Green Light" to begin actual production. We'll have a good time on that day, I assure you.
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