Applied Simulation
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments. Then you're done! Topics
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Yet another brief day as all we have to do is see Luke's presentation from last week. Topics:
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Today is a very brief day to let you start your Thanksgiving a bit early. Topics:
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I don't think it's possible for the day to get any simpler. Topics:
Scavenger Hunt:
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Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
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No Class in the classroom today. Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!
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Three Real Life Sims: Bobby, Alex, & Brian Topics:
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Oct 2, 2007 No SL Presentations today. Topics:
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Sep 27, 2007 Two Real Life Sim presentations. Bobby & Jesse Topic: Homework:
We begin by checking out the "bling" and see what you've come up with. Then we'll have a Second Life Sim presentation by Brian. After that, we'll visit another couple of locations that I have found.
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.
Real Life Simulation Presentation by: Bobby Topics: Homework:
Second Life Sim: Mike Other places by Damian Homework
Real Life Sim: Jerilyn Topics:
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Today we meet in Second Life at 11am.
Here are the topics we will be covering today:
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Sep 4, 2007 Today we meet in Second Life at 11am.
Today we meet in the classroom lab.
Today we meet in Second Life. Homework:
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APPLIED SIMULATION -Ventrilo Information- In the past, I developed training for an electrical company. In addition to regular CBT training, they also had practice circuit boards for their employees to learn how to properly solder connections. These circuit boards, however, were fake as were the soldering guns. Both were actually specially designed peripherals that plugged into a main computer. The main computer could then "alter" the beginning configuration of the board, give an assignment to the student, and then monitor the student's actions, and issue a final grade. Pretty sophisticated, really. But someone had to design those items and their interactions with the main computer and the monitoring software. (Fortunately, *I* didn't have to design them...but I had to learn how to monitor the interactions with the rest of the simulation I created.) If you land a job doing simulation, you may find yourself having to design hardware to supplement your software programming, or--at the very least--find yourself having to learn how the fake hardware works in order to be able to use it in your training. Our mission this week: looking at that process, beginning (and ending) with prototypes. Prototypes A prototype, as you well know, is an early design for the hardware. It may be only sketch, or a faked-up representation of what the end product will look like. A prototype will try to convey as much information about the final product as possible, especially its:
Let's look at a few items and some of their initial prototypes. MIT's "Wind-up" Laptop, the XO:
From a company that specializes in creating product prototypes:
From Wired magazine's November 2006 issue: "Five years ago, Apple engineers used foam core and old fishing weights to craft a model of a new MP3 player."
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