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Applied Simulation
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Second Life
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Presentation Schedule
Oddware Assignments

Dec 6, 2007
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments.
Then you're done!
Topics
Homework
- None! Yer outta here!
- Get ready for the finals in your other classes.

Dec 4, 2007
Topics:
- Once more we try to see Luke present his Second Life Sim.
- I found my old Sims on a Cell Phone Paper.
Homework:
- None. We be done in Second Life! (For real this time!)

Nov 29, 2007
Topics:
Homework:

Nov 27, 2007
Yet another brief day as all we have to do is see Luke's presentation from last week.
Topics:
- Luke presents his Second Life Sim
Homework:
- None. We be done in Second Life!

Nov 20, 2007
Today is a very brief day to let you start your Thanksgiving a bit early.
Topics:
- I collect any holiday decorations that you've found to donate!
- Luke presents his Second Life Sim
Homework:
- Have a good Thanksgiving! See you in SL next week.

Nov 15, 2007
Topics
Homework
- Are you kidding? Next week is Thanksgiving Thursday!

Nov 13, 2007
I don't think it's possible for the day to get any simpler.
Topics:
- Did we have any scavenger hunt items to show off? If so, we'll look at them.
- Second Life Sim presentation by Jerilyn
Scavenger Hunt:
- Holiday decorations that you can transfer to me so I can decorate!

Nov 08, 2007
Topics:
- Software Simulation Show-Off!
- Get there early and get things installed and working.
Homework:

Nov 06, 2007
Topics:
Homework:
- Finish up the Software Sim.
- Get to class early on Thurs to get things installed, tested, and running!

Nov 01, 2007
Topics:
Homework:
- None. Next week we see those software sim packages! Be here early and get things installed!

Oct 30, 2007
Topics:
- Today we look at the things your Halloween costumes.
- Then we have Second Life Sim tours by: Cliff
- And that's it for the day because I know you're working feverishly on your Software Simulation programming.
Homework:

Oct 25, 2007
Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
Homework

Oct 23, 2007
Topics:
- Today we look at the things you made with the building tools.
- Then we have Second Life Sim tours by: Ricky
- A possible location of my own...if I find something.
Homework:
- Scavenger Hunt: Halloween Costume!

Oct 18, 2007
No Class in the classroom today.
Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!

Oct 16, 2007
Topics:
- Show off your scavenger hunt items! Wings, I believe!
- Second Life Sim Presentations by Heather & Bobby
Homework:
- Scavenger Hunt: Make Something!

Oct 11, 2007
Topics:
- Oddware Presentations by Luke and Jesse
- Software Simulations
- Client Viewpoint
- Instructional Designer
Homework:

Oct 9, 2007
Topics:
- Show off your scavenger hunt items!
- Second Life Sim Presentations by Heather & Stephen
Homework:

Oct 4, 2007
Three Real Life Sims: Bobby, Alex, & Brian
Topics:
Homework:
- No Homework. Take a rest.

Oct 2, 2007
No SL Presentations today.
Topics:
Homework:
- No Homework. Oddware presentations on Thursday.

Sep 27, 2007
Two Real Life Sim presentations. Bobby & Jesse
Topic:
Homework:
- None. Oddware due next week.

Sep 25, 2007
We begin by checking out the "bling" and see what you've come up with.
Then we'll have a Second Life Sim presentation by Brian.
After that, we'll visit another couple of locations that I have found.
- The Crooked House
- Virtual Hallucinations
- Myst Online
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.

Sep 20, 2007
Real Life Simulation Presentation by: Bobby
Topics:
Homework:

Sep 18, 2007
Second Life Sim: Mike
Other places by Damian
Homework

Sep 13, 2007
Real Life Sim: Jerilyn
Topics:
Homework

Sep 11, 2007
Today we meet in Second Life at 11am.
Jesse will be presenting his first Second Life simulation.

Sep 6, 2007
Here are the topics we will be covering today:
Homework

Sep 4, 2007
Today we meet in Second Life at 11am.
Josh will be presenting our first Second Life simulation!

Aug 30, 2007
Today we meet in the classroom lab.

Aug 28, 2007
Today we meet in Second Life.
Regular class time: 11am.
Run Ventrilo and log in to the server.
(Get the server / port info from the blue panel.)
Log into Second Life and I'll send you a teleport
to our location.
Homework:
(Read the Class Requirements for fuller details.)
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APPLIED SIMULATION
COSC330.SG1
Fall 2007
-Ventrilo Information-
Server: 69.12.74.141
Port: 4143

(From the Clickable Culture website: http://www.secretlair.com/index.php?/clickableculture/entry/hidden_virtual_world_prison_revealed/)
Nimrod Yaffle, a resident of the virtual world Second Life, has revealed details of a bizarre and dark prison Second Life's maker Linden Lab is now using to lock up criminal avatars. Dubbed the "The Corn Field," the moonlit environment contains only rows of corn, two television sets, an aging tractor and a one-way teleport terminal allowing no escape. It exists as an alternative to standard disciplinary measures, which traditionally prevent access to Second Life completely.
After breaking Second Life's rules, Yaffle was informed via email by Linden Lab that he was being sent to The Corn Field. "I thought it was a joke," Yaffle told me in-world. "I never even knew it existed before I went there, and by the looks of it, a lot of other people didn't either." Rumour and speculation about the prison has been running amok in the Second Life community since word of The Corn Field spread, but until recently the prison simulator hadn't been officially confirmed.
"Sometimes when someone is suspended for a short time they are sent to the cornfield," Linden Lab's Senior VP of Community and Support wrote on the official Second Life discussion forums yesterday, adding that building the cornfield didn't require any significant development work and reassuring the community that "Once someone is permanently banned they are no longer welcome in Second Life, anywhere, including the cornfield."
As promised, Nimrod Yaffle was teleported into the middle of prison simulator, finding a tractor in front of him and the errie rows of corn. "I was laughing the whole entire time I was there," he told me. "But in a way, I was also worried that the children of the corn were going to get me...it would be great if the Linden's made scripted children there." Yaffle was disappointed at the "insanely slow" pace of the tractor, and bored by the only channel available on the televisions--a presentation of the 1940 film "Boy in Court," about a troubled teenager on probation trying to avoid a life of crime.
Yaffle tested the limits of the prison, finding that communication to Second Life's "Main Grid" was cut off. He even came up with a scheme to crash the server The Corn Field was running on in order to be teleported to the nearest safe simulator by default, but creating objects in The Corn Field appears to be impossible. Having exhausted his options, Yaffle merely waited around to see if anyone else would show up. A Linden Lab employee did stop by, but was incommunicado. "If I was them, I would have been watching me and laughing," Yaffle told me. "I know I was laughing even though it was a punishment."
The question remains as to whether or not The Corn Field is an effective remedial measure compared to a standard suspension. Yaffle supposes "it's a little better because it made me laugh, but not a whole lot better. There's nothing you can do there except ride a tractor and watch a boring movie, which was black and white anyways." Despite the boredom Second Life's criminals may face, the fact that The Corn Field is an exclusive and normally inaccessible area of the virtual world may not be working in its favour. Second Life's residents are known for their curiosity: Will petty crime increase in a bid to get a first-hand glimpse of The Corn Field?
Perhaps not if its shadowy evil is exposed pictorially. Thanks to Nimrod Yaffle for the photos.




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