Applied Simulation
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments. Then you're done! Topics
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Yet another brief day as all we have to do is see Luke's presentation from last week. Topics:
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Today is a very brief day to let you start your Thanksgiving a bit early. Topics:
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I don't think it's possible for the day to get any simpler. Topics:
Scavenger Hunt:
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Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
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No Class in the classroom today. Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!
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Three Real Life Sims: Bobby, Alex, & Brian Topics:
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Oct 2, 2007 No SL Presentations today. Topics:
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Sep 27, 2007 Two Real Life Sim presentations. Bobby & Jesse Topic: Homework:
We begin by checking out the "bling" and see what you've come up with. Then we'll have a Second Life Sim presentation by Brian. After that, we'll visit another couple of locations that I have found.
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.
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Second Life Sim: Mike Other places by Damian Homework
Real Life Sim: Jerilyn Topics:
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Today we meet in Second Life at 11am.
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Sep 4, 2007 Today we meet in Second Life at 11am.
Today we meet in the classroom lab.
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APPLIED SIMULATION -Ventrilo Information- Now we will--at last!--look at ways in which computers can serve as the platform for training and simulation. By now, we've all met at least once in Second Life, so let's talk about that a bit. How would you review it as a simulation? What does it simulate? Would you consider it to be a successful simulation? If you had carte blanche to make changes, how would you alter its functionings to make it a better or different simulation? Simulation Games We're all at least remotely aware of America's Army and A Force More Powerful. These are computer games that have a secondary--or heavily disguised primary--goal of teaching the player about the mission of the army and army life, and about non-violent regime change. There is a diabetes game to teach youngsters how to manage their blood-sugar and insulin. Let's try to think of some games that simulate some real world activity. Not necessarily for training. Microsoft's Flight Simulator, might be an example. Games that Teach Zombie Division (Link) is a scholastic fractions game.
Meteor Typing Blast (Link) is a quick-paced asteriods-type game that teaches typing skills.
What other computer games do we know of that fit a similar description: games that do teach or train? Non-game Simulations As much as we like games, and as much as we know that games that train are far superior to Powerpoint slides, many companies are terrified of the word game. The prospect of having their human resources play a game on company time is just unbearable. So you may find yourself tasked with creating computer-based interactive training that is a straightforward simulation. Often a company will have developed a new software application and will want to train their employees how to use it. Your job will be to create a simulation of the software that looks just like the real thing--and in certain circumstances will act like the real thing--then lay your training on top of it. Your training will guide the user through the steps necessary to complete a task. For instance, if you were training someone to start a new Word document, you would have a screen shot of the Word window complete with the menu bar, button bar, and other widgets. Then a textbox would pop up that says something like: "To create a new document, click the New Document button." You would then show a picture of the button or perhaps have an obvious pointer that shows which is the target button. The user is then expected to click the indicated button. Once he does, your simulation moves to the next step--simulating what Word does when that button is clicked. Then the next instruction appears. Frequently, this sort of CBT will have a teaching phase, followed by a testing phase. The teaching phase works as above guiding the user along, giving help, and letting the user backtrack to retry certain steps. The testing phase may be as simple as a multiple-choice and true/false test (delivered via the computer, of course) or another run through the simulation without all the guides and assistance. During the testing phase, the simulation keeps track of right and wrong responses and ultimately delivers a score indicating whether the user has passed / learned the material or if remediation is required. This is a pretty common type of simulation and we'll look more closely at it later in the semester. Computer-Aided Training In addition to that sort of simulation there are other types of computer-only training. For instance, any PowerPoint presentation would fit this description. Typing tutors might fit in here as well. What other sorts of non-game, computer-based training can we think of? How about this course and what I'm doing right now? It's not terribly interactive on your part, but it uses the computer and the Internet to teach you the material. Differences in Terms What's the difference (at least my difference) between "training," "simulation," and "game"? How can you carry those forward in your SDE college career and beyond?
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