Applied Simulation
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Presentation Schedule

Oddware Assignments

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Dec 6, 2007

Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments.

Then you're done!

Topics

  • None!

Homework

  • None! Yer outta here!
  • Get ready for the finals in your other classes.

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Dec 4, 2007

Topics:

  • Once more we try to see Luke present his Second Life Sim.
  • I found my old Sims on a Cell Phone Paper.

Homework:

  • None. We be done in Second Life! (For real this time!)

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Nov 29, 2007

Topics:

Homework:

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Nov 27, 2007

Yet another brief day as all we have to do is see Luke's presentation from last week.

Topics:

  • Luke presents his Second Life Sim

Homework:

  • None. We be done in Second Life!

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Nov 20, 2007

Today is a very brief day to let you start your Thanksgiving a bit early.

Topics:

  • I collect any holiday decorations that you've found to donate!
  • Luke presents his Second Life Sim

Homework:

  • Have a good Thanksgiving! See you in SL next week.

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Nov 15, 2007

Topics

Homework

  • Are you kidding? Next week is Thanksgiving Thursday!

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Nov 13, 2007

I don't think it's possible for the day to get any simpler.

Topics:

  • Did we have any scavenger hunt items to show off? If so, we'll look at them.
  • Second Life Sim presentation by Jerilyn

Scavenger Hunt:

  • Holiday decorations that you can transfer to me so I can decorate!

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Nov 08, 2007

Topics:

  • Software Simulation Show-Off!
    • Get there early and get things installed and working.

Homework:

  • None. Take a breath.

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Nov 06, 2007

Topics:

Homework:

  • Finish up the Software Sim.
  • Get to class early on Thurs to get things installed, tested, and running!

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Nov 01, 2007

Topics:

Homework:

  • None. Next week we see those software sim packages! Be here early and get things installed!

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Oct 30, 2007

Topics:

  • Today we look at the things your Halloween costumes.
  • Then we have Second Life Sim tours by: Cliff
  • And that's it for the day because I know you're working feverishly on your Software Simulation programming.

Homework:

  • Scavenger Hunt: Robots!

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Oct 25, 2007

Today we tackle the issues surrounding the second half of your "final" project. ...among other things...

Homework

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Oct 23, 2007

Topics:

  • Today we look at the things you made with the building tools.
  • Then we have Second Life Sim tours by: Ricky
  • A possible location of my own...if I find something.

Homework:

  • Scavenger Hunt: Halloween Costume!

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Oct 18, 2007

No Class in the classroom today.

Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!

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Oct 16, 2007

Topics:

  • Show off your scavenger hunt items! Wings, I believe!
  • Second Life Sim Presentations by Heather & Bobby

Homework:

  • Scavenger Hunt: Make Something!

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Oct 11, 2007

Topics:

  • Oddware Presentations by Luke and Jesse
  • Software Simulations
    • Client Viewpoint
    • Instructional Designer

Homework:

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Oct 9, 2007

Topics:

  • Show off your scavenger hunt items!
  • Second Life Sim Presentations by Heather & Stephen

Homework:

  • Scavenger Hunt: Wings!

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Oct 4, 2007

Three Real Life Sims: Bobby, Alex, & Brian

Topics:

  • Oddware Presentations.

Homework:

  • No Homework. Take a rest.
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    Oct 2, 2007

No SL Presentations today.

Topics:

  • Meet with Circe.

Homework:

  • No Homework. Oddware presentations on Thursday.
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    Sep 27, 2007

Two Real Life Sim presentations. Bobby & Jesse

Topic:

Homework:

  • None. Oddware due next week.

 

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Sep 25, 2007

We begin by checking out the "bling" and see what you've come up with.

Then we'll have a Second Life Sim presentation by Brian.

After that, we'll visit another couple of locations that I have found.

  • The Crooked House
  • Virtual Hallucinations
  • Myst Online

Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.

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Sep 20, 2007

Real Life Simulation Presentation by: Bobby

Topics:

Homework:

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Sep 18, 2007

Second Life Sim: Mike

Other places by Damian

Homework

  • Optional: Jewelry with "bling."

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Sep 13, 2007

Real Life Sim: Jerilyn

Topics:

Homework

 

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Sep 11, 2007

Today we meet in Second Life at 11am.
Jesse will be presenting his first Second Life simulation.


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Sep 6, 2007

Here are the topics we will be covering today:

Homework

  • No Homework
  • Optional: New Avatar Hair in Second Life
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Sep 4, 2007

Today we meet in Second Life at 11am.
Josh will be presenting our first Second Life simulation!

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Aug 30, 2007

Today we meet in the classroom lab.


Aug 28, 2007

Today we meet in Second Life.
Regular class time: 11am.
Run Ventrilo and log in to the server.
(Get the server / port info from the blue panel.)
Log into Second Life and I'll send you a teleport
to our location.

Homework:
(Read the Class Requirements for fuller details.)

 

 

 

APPLIED SIMULATION     
COSC330.SG1     
Fall 2007     

-Ventrilo Information-     
Server: 69.12.74.141     
Port: 4143     


Now we will--at last!--look at ways in which computers can serve as the platform for training and simulation.

By now, we've all met at least once in Second Life, so let's talk about that a bit. How would you review it as a simulation? What does it simulate? Would you consider it to be a successful simulation? If you had carte blanche to make changes, how would you alter its functionings to make it a better or different simulation?

Simulation Games

We're all at least remotely aware of America's Army and A Force More Powerful. These are computer games that have a secondary--or heavily disguised primary--goal of teaching the player about the mission of the army and army life, and about non-violent regime change.

There is a diabetes game to teach youngsters how to manage their blood-sugar and insulin.

Let's try to think of some games that simulate some real world activity. Not necessarily for training. Microsoft's Flight Simulator, might be an example.

Games that Teach

Zombie Division (Link) is a scholastic fractions game.

Zombie Division

Meteor Typing Blast (Link) is a quick-paced asteriods-type game that teaches typing skills.

Meteor Typing Blast

What other computer games do we know of that fit a similar description: games that do teach or train?

Non-game Simulations

As much as we like games, and as much as we know that games that train are far superior to Powerpoint slides, many companies are terrified of the word game. The prospect of having their human resources play a game on company time is just unbearable. So you may find yourself tasked with creating computer-based interactive training that is a straightforward simulation.

Often a company will have developed a new software application and will want to train their employees how to use it. Your job will be to create a simulation of the software that looks just like the real thing--and in certain circumstances will act like the real thing--then lay your training on top of it. Your training will guide the user through the steps necessary to complete a task. For instance, if you were training someone to start a new Word document, you would have a screen shot of the Word window complete with the menu bar, button bar, and other widgets. Then a textbox would pop up that says something like: "To create a new document, click the New Document button." You would then show a picture of the button or perhaps have an obvious pointer that shows which is the target button. The user is then expected to click the indicated button. Once he does, your simulation moves to the next step--simulating what Word does when that button is clicked. Then the next instruction appears.

Frequently, this sort of CBT will have a teaching phase, followed by a testing phase. The teaching phase works as above guiding the user along, giving help, and letting the user backtrack to retry certain steps. The testing phase may be as simple as a multiple-choice and true/false test (delivered via the computer, of course) or another run through the simulation without all the guides and assistance. During the testing phase, the simulation keeps track of right and wrong responses and ultimately delivers a score indicating whether the user has passed / learned the material or if remediation is required.

This is a pretty common type of simulation and we'll look more closely at it later in the semester.

Computer-Aided Training

In addition to that sort of simulation there are other types of computer-only training. For instance, any PowerPoint presentation would fit this description. Typing tutors might fit in here as well.

What other sorts of non-game, computer-based training can we think of? How about this course and what I'm doing right now? It's not terribly interactive on your part, but it uses the computer and the Internet to teach you the material.

Differences in Terms

What's the difference (at least my difference) between "training," "simulation," and "game"?

How can you carry those forward in your SDE college career and beyond?