Applied Simulation
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments. Then you're done! Topics
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Yet another brief day as all we have to do is see Luke's presentation from last week. Topics:
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Today is a very brief day to let you start your Thanksgiving a bit early. Topics:
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I don't think it's possible for the day to get any simpler. Topics:
Scavenger Hunt:
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Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
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No Class in the classroom today. Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!
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Three Real Life Sims: Bobby, Alex, & Brian Topics:
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Oct 2, 2007 No SL Presentations today. Topics:
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Sep 27, 2007 Two Real Life Sim presentations. Bobby & Jesse Topic: Homework:
We begin by checking out the "bling" and see what you've come up with. Then we'll have a Second Life Sim presentation by Brian. After that, we'll visit another couple of locations that I have found.
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.
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Second Life Sim: Mike Other places by Damian Homework
Real Life Sim: Jerilyn Topics:
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Today we meet in Second Life at 11am.
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Sep 4, 2007 Today we meet in Second Life at 11am.
Today we meet in the classroom lab.
Today we meet in Second Life. Homework:
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APPLIED SIMULATION -Ventrilo Information- Whaddya mean by "no computers"? Chris Clark, a corporate trainer of much reknown, taught this class a few years ago. He gave many great examples of training and simulations that did not require the use of a computer. In one example, a large corporation was having a team-building / employee mixer function. He was tasked with finding a way to get the attendees to interact as well to lay the foundation for team building. His solution used a large stack of index cards. As I recall (and I could be misremembering or embellishing) several "projects" were created and listed on the board. Each person blindly chose a card and wrote his/her name on the front of the card for people to see. (Part 1 of the mixer aspect.) On the back of the card was listed the person's job/skill set, and expected salary, but no one was allowed to see that data. Now each person had to decided which job or jobs he'd like to be part of. His goals were (1) to get hired at least (2) to get hired working on the project he desired, and (3) to get his full pay from the project. A few people had "hiring manager" cards. On the back of that card was listed one of the projects, what job types he'd need to hire, and the budget he had for paying the folks he'd hire. Now the game began in earnest. As you can imagine, a great deal of interaction took place as the managers tried to fill their teams but stay in budget, while the job-seekers tried to get the best position they could. Other Platforms Last session, when we "thought about" simulations, we actually looked at a couple of non-computerized (or largely non-computerized) training platforms. Rescusi-Anne is the mouth-to-mouth trainer, and the Driver's Education cars simulated a car for new drivers. When I was growing up and trying to learn to play the piano (failed prospect). I didn't have a piano, but I did acquire a piece of cardboard that was marked like the keys on a keyboard. Keys were marked with A, B, C, D etc., An accompanying pamphlet taught chords and so forth. The idea was that the learner could practice his fingering without needing an actual piano.
There was once upon a time (a probably still is) a big, glass ball painted black except for seemingly haphard dots that were clear. Inside the ball was a lightbulb. When placed in a darkened room and turned on, the light projected through the holes and onto the walls and ceiling of the room. Instant star chart. Something like this:
Some electronics companies use "Heath Kits" to train new employees. A heath kit is a circuit board in which the learner can experiment with wiring, soldering, and creating circuits.
Infant "busy-boards" or "activity centers" are the colorful plastic, playpen walls that help babies develop their manual dexterity. They learn to spin dials, slide gadgets, push buttons, tie shoelaces, and other such developmental skills...all while safely enclosed in their playpens.
Your Turn Now, let's look at these skillsets / jobs and try to dream up non-computerized ways of training folks to perform them. Some are probably pretty easy to think of because they already exist. Others might require more thinking.
A Sigh of Relief Next Page - Using the computer!
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