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Applied Simulation
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Second Life
Class Photo
Presentation Schedule
Oddware Assignments

Dec 6, 2007
Today is our last day so we'll wrap up the semester. I'll collect the Cell Phone papers, then I'll have just a few final words and take a few closing comments.
Then you're done!
Topics
Homework
- None! Yer outta here!
- Get ready for the finals in your other classes.

Dec 4, 2007
Topics:
- Once more we try to see Luke present his Second Life Sim.
- I found my old Sims on a Cell Phone Paper.
Homework:
- None. We be done in Second Life! (For real this time!)

Nov 29, 2007
Topics:
Homework:

Nov 27, 2007
Yet another brief day as all we have to do is see Luke's presentation from last week.
Topics:
- Luke presents his Second Life Sim
Homework:
- None. We be done in Second Life!

Nov 20, 2007
Today is a very brief day to let you start your Thanksgiving a bit early.
Topics:
- I collect any holiday decorations that you've found to donate!
- Luke presents his Second Life Sim
Homework:
- Have a good Thanksgiving! See you in SL next week.

Nov 15, 2007
Topics
Homework
- Are you kidding? Next week is Thanksgiving Thursday!

Nov 13, 2007
I don't think it's possible for the day to get any simpler.
Topics:
- Did we have any scavenger hunt items to show off? If so, we'll look at them.
- Second Life Sim presentation by Jerilyn
Scavenger Hunt:
- Holiday decorations that you can transfer to me so I can decorate!

Nov 08, 2007
Topics:
- Software Simulation Show-Off!
- Get there early and get things installed and working.
Homework:

Nov 06, 2007
Topics:
Homework:
- Finish up the Software Sim.
- Get to class early on Thurs to get things installed, tested, and running!

Nov 01, 2007
Topics:
Homework:
- None. Next week we see those software sim packages! Be here early and get things installed!

Oct 30, 2007
Topics:
- Today we look at the things your Halloween costumes.
- Then we have Second Life Sim tours by: Cliff
- And that's it for the day because I know you're working feverishly on your Software Simulation programming.
Homework:

Oct 25, 2007
Today we tackle the issues surrounding the second half of your "final" project. ...among other things...
Homework

Oct 23, 2007
Topics:
- Today we look at the things you made with the building tools.
- Then we have Second Life Sim tours by: Ricky
- A possible location of my own...if I find something.
Homework:
- Scavenger Hunt: Halloween Costume!

Oct 18, 2007
No Class in the classroom today.
Please take this time to work on your Software Simulation Instructional Design packet. They're due next Thursday!

Oct 16, 2007
Topics:
- Show off your scavenger hunt items! Wings, I believe!
- Second Life Sim Presentations by Heather & Bobby
Homework:
- Scavenger Hunt: Make Something!

Oct 11, 2007
Topics:
- Oddware Presentations by Luke and Jesse
- Software Simulations
- Client Viewpoint
- Instructional Designer
Homework:

Oct 9, 2007
Topics:
- Show off your scavenger hunt items!
- Second Life Sim Presentations by Heather & Stephen
Homework:

Oct 4, 2007
Three Real Life Sims: Bobby, Alex, & Brian
Topics:
Homework:
- No Homework. Take a rest.

Oct 2, 2007
No SL Presentations today.
Topics:
Homework:
- No Homework. Oddware presentations on Thursday.

Sep 27, 2007
Two Real Life Sim presentations. Bobby & Jesse
Topic:
Homework:
- None. Oddware due next week.

Sep 25, 2007
We begin by checking out the "bling" and see what you've come up with.
Then we'll have a Second Life Sim presentation by Brian.
After that, we'll visit another couple of locations that I have found.
- The Crooked House
- Virtual Hallucinations
- Myst Online
Scavenger Hunt : A pet of some sort. We'll meet at the Beach House and show them off.

Sep 20, 2007
Real Life Simulation Presentation by: Bobby
Topics:
Homework:

Sep 18, 2007
Second Life Sim: Mike
Other places by Damian
Homework

Sep 13, 2007
Real Life Sim: Jerilyn
Topics:
Homework

Sep 11, 2007
Today we meet in Second Life at 11am.
Jesse will be presenting his first Second Life simulation.

Sep 6, 2007
Here are the topics we will be covering today:
Homework

Sep 4, 2007
Today we meet in Second Life at 11am.
Josh will be presenting our first Second Life simulation!

Aug 30, 2007
Today we meet in the classroom lab.

Aug 28, 2007
Today we meet in Second Life.
Regular class time: 11am.
Run Ventrilo and log in to the server.
(Get the server / port info from the blue panel.)
Log into Second Life and I'll send you a teleport
to our location.
Homework:
(Read the Class Requirements for fuller details.)
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APPLIED SIMULATION
COSC330.SG1
Fall 2007
-Ventrilo Information-
Server: 69.12.74.141
Port: 4143
Human Pacman
(From National University of Singapore's Mixed Reality Lab:
http://137.132.165.250/index.php?option=com_content&task=view&id=42&Itemid=74)
Permeation of technology into everyday life is made easier when the human experience it creates is made associable with day-to-day encounters. Human Pacman, based on the popular arcade Pacman from the 1980s, is a novel and entertaining game which seeks to bring about such association through stimulating multiple human senses and perception.It is a real-world-physical, social, and wide area mobile entertainment system that is built upon the concepts of ubiquitous computing, tangible human-computer interaction, and wide-area entertainment networks. Human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing.
The game has several novel aspects: Firstly, the players immerse in role-playing of the characters Pacmen and Ghosts by physically enacting the roles. Players physically move around in a wide-area setting, performing tasks to reach their goals. Utilizing the computing power of wearable computers and the underlying network support, Human Pacman takes mobile gaming to a new level of sophistication by incorporating virtual fantasy and imaginative play activity elements, factors which propelled the popularity of computer games [1] , with the implementation of Mixed Reality on the Head Mounted Displays (HMD). The players also experience seamless connections between real and virtual worlds as immersive first-person augmented reality view (with virtual cookies overlaying the real world) and full virtual reality view of our fantasy version of the game, Pacworld.

Secondly, Human Pacman also explores novel tangible aspects of human physical movement, senses and perception, both on the player's environment and on the interaction with the digital world. For example to devour the virtual "enemy", the player has to tap on the real physical enemy's shoulder, which is an instinctive action to "catch" the "enemy".By employing the philosophy of ubiquitous computing [2], we have implemented a system that embeds everyday physical objects with digital fantasy meanings. For example, players have to collect virtual ingredients by intuitively picking up physical sugar jars laid across the game area. These Bluetooth embedded sugar jars when picked up will automatically communicate with the wearable computer by adding the corresponding virtual ingredient to the inventory list of the player.

Thirdly, users enjoy unrestricted movement outdoor and indoor while maintaining their social contacts with each other. Players interact both face-to-face with other players when in proximity (physically) or indirectly via the wireless local area network (LAN).
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