--- Week 14 ---
Project Presentations
--- Week 13 ---
User Testing of Games
--- Week 12 ---
Usability Testing Procedures and Reports
--- Week 11 ---
Case Studies
--- Week 10 ---
2D Graphics in XNA Game Studio
--- Week 9 ---
Serious Games
--- Week 8 ---
Special Populations
--- Week 7 ---
Midterm Exam
--- Week 6 ---
Usability by Design
--- Week 5 ---
Emotions as Feedback
--- Week 4 ---
Usability Metrics &
Test Design
--- Week 3 ---
Usability Testing &
Playtesting of Games
--- Week 2 ---
Standards & Heuristics
--- Week 1 ---
Concepts of Usability
--- Support Files ---
Course Syllabus
Instructor Bio
Welcome Page
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2D Graphics in XNA
Textures, also called sprites or 2D Graphics, are managed by the pre-coded Game shell that XNA builds when you create a project for a Windows Game.
Preset methods are provided for your development needs. For the most part, the developers of XNA Game Studio SDK noticed that there are common snippets of code that are used in every Windows game and have precoded those features for us. We need to add our custom code to those preset methods.
In the "My First Game" tutorial on the Microsoft Developers Network (MSDN) site, we learn how to add a 2D graphic and how to change the code to make this graphic bounce off the walls of the window.
1)
Begin by creating a small graphic in one of the available tools on your workstation. Save it in the Visual Studio Projects folder so you can find it easily when you need it.
2) Click on this link to locate the "My First Game" tutorial
Adding and Controlling Sprites in an XNA Game.
Team Games for Usability Testing:
Next week is a work session. I will be out for a conference. Meet with your teams to continue the design for the interface of your game.
If your team is getting worried about mastering the XNA Game Studio Express tool in time to produce a game, I recommend that you take the Pong Game project in the book and create a usable interface for it.
Those of you who are getting along in the XNA tool,
remember to keep the game small and usable.
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