COSC 324 - Fall 2007
Usability in Game Design
  

Week 9


--- Week 14 ---
Project Presentations

--- Week 13 ---
User Testing of Games

--- Week 12 ---
Usability Testing Procedures
and Reports

--- Week 11 ---
Case Studies

--- Week 10 ---
2D Graphics in
XNA Game Studio

--- Week 9 ---
Serious Games

--- Week 8 ---
Special Populations

--- Week 7 ---
Midterm Exam

--- Week 6 ---
Usability by Design

--- Week 5 ---
Emotions as Feedback

--- Week 4 ---
Usability Metrics &
Test Design

--- Week 3 ---
Usability Testing &
Playtesting of Games

--- Week 2 ---
Standards & Heuristics

--- Week 1 ---
Concepts of Usability

--- Support Files ---

Course Syllabus

Instructor Bio

Welcome Page


Serious Games

Game technology is easily employed to produce learning experiences. These new adaptations are dubbed Serious Games. Whether a commercial off the shelf (COTS) game or one specifically designed as a learning object is used, usability becomes a more important quality of the software package.

Presentations:
Serious Games (PPT)

Readings:
The Principles of Game Based Learning, Christopher D. Clark

'Serious games' help soldiers, social activists, kids in pain

Video Games and the Future of Learning Kurt Squire, et. al.

Article on Simulation - Science & Technology

Video Game Doctor

Update 10/24/07