COSC.324, Fall 2007
Usability in Game Design

Week 5


--- Week 14 ---
Project Presentations

--- Week 13 ---
User Testing of Games

--- Week 12 ---
Usability Testing Procedures
and Reports

--- Week 11 ---
Case Studies

--- Week 10 ---
2D Graphics in
XNA Game Studio

--- Week 9 ---
Serious Games

--- Week 8 ---
Special Populations

--- Week 7 ---
Midterm Exam

--- Week 6 ---
Usability by Design

--- Week 5 ---
Emotions as Feedback

--- Week 4 ---
Usability Metrics &
Test Design

--- Week 3 ---
Usability Testing &
Playtesting of Games

--- Week 2 ---
Standards & Heuristics

--- Week 1 ---
Concepts of Usability

--- Support Files ---

Course Syllabus

Instructor Bio

Welcome Page


Emotions as Indicators in Usability Testing

Readings:
Interpreting Facial Expressions during Think-Aloud Testing In addition to using this information to interpret facial clues during testing, this chart may aid in designing expressions for characters in your games.

"Body Language" Clues in Think Aloud Testing:
Read these two documents that decribe "reading" emotions from a participant's expressions. Think about how you might employ this information in testing.

Usability Methods
Emotion and Facial Expressions

Update 9/26/07