COSC.324 Fall 2007
Usability in Game Design
 

Week 2


--- Week 14 ---
Project Presentations

--- Week 13 ---
User Testing of Games

--- Week 12 ---
Usability Testing Procedures
and Reports

--- Week 11 ---
Case Studies

--- Week 10 ---
2D Graphics in
XNA Game Studio

--- Week 9 ---
Serious Games

--- Week 8 ---
Special Populations

--- Week 7 ---
Midterm Exam

--- Week 6 ---
Usability by Design

--- Week 5 ---
Emotions as Feedback

--- Week 4 ---
Usability Metrics &
Test Design

--- Week 3 ---
Usability Testing &
Playtesting of Games

--- Week 2 ---
Standards & Heuristics

--- Week 1 ---
Concepts of Usability

--- Support Files ---

Course Syllabus

Instructor Bio

Welcome Page


Standards & Heuristics

Presentation:
Standards and Heuristics (300 KB)

Federoff, M. Compiled List of game heuristics, handout

Readings:
Bill Fulton & Michael Medlock, Beyond Focus Groups: Getting More Useful Feedback from Consumers

Desurvire, H. et. al. "Using Heuristics to Evaluate the Playability of Games."

Video:
Download and view Bill Fulton at GDC 2003, "Making Games More Fun: Tips for Playtesting Games".


Play IQ Marathon and list heuristics that it adheres to or violates.
Note: Select heuristics from the handouts or submit some of your own. In either case, identify the source.

Update 9/6/07