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Week 09 - Representing Motion |
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-- Lessons-- 1-Collision Detection2-Geometry in Games 3-Trigonometry in Games 4-Vectors 5-Matrices 6-Measurement 7-Physics Engines 8-Transformations 9-Motion in 2D & 3D 10-Forces and Newton -- Support Files -- Welcome PageCourse Syllabus Instructor Bio |
This lesson explores the concepts of speed, velocity and acceleration in 2 and 3 dimensions. We will apply thses notions to projectiles and falling objects. Presentation: Motion This presentation explains the concepts of motion used to manipulate 2D and 3D objects in games. Read Chapters 8 and 10 on Motion in the Stahler text. Read Chapter 9 if you have had a course in calculus. |
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