Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Week 09 - Representing Motion


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

This lesson explores the concepts of speed, velocity and acceleration in 2 and 3 dimensions. We will apply thses notions to projectiles and
falling objects.

Presentation: Motion
This presentation explains the concepts of motion used to manipulate 2D and 3D objects in games.


Read Chapters 8 and 10 on Motion in the Stahler text. Read Chapter 9 if you have had a course in calculus.

p. 251 #1-5

p. 255 #1-4

p. 264 #1-6

p. 296 #1-9

p. 310 #1-5


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