Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Week 08 - Transformations


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

This lesson explores the concept of appplying matrix mathematics to the coordinates of objects to enact transformations such as movement and scale.

Presentation: Transformations
This presentation explains the concept of transformation used to manipulate 2D and 3D objects in games.


Use your Matrix programs or the Transformations demo on the CD in your text to complete the exercises in the text:

Read Chapter 6 Transformations in the Stahler text.

p. 189 #4, 5

p. 198 #1, 2

p. 210 #1, 2

p. 221 #5


Using XNA to Draw a Rotating Triangle is an excellent tutorial to exercise what you have learned in this lesson.
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