Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Week 05 - Matrix Operations


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

This lesson builds concepts of matrix manipulation to ready us for further applications of matrices to manipulate objects in a game.

Presentation: Matrices for Games
This presentation explains the use of matrices to solve a system of equations and elaborates on the multiplication of matrices.

Assignment in text:

Read Chapter 5 Matrix Operations in the Stahler text.

p. 160 #3, 4

p. 170 write an XNA/C# console app to find the products of #1-6

p. 174 #1, 3, 5


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