Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Week 04 - Vectors


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

This lesson builds concepts of Distance and Direction using a construct known as Vector

Presentation: Vectors for Games
This presentation motivates the use of vectors in a game. Be sure to read the notes page for screen 1.

Assignment in text:

Read Chapter 4 Vectors in the Stahler text.

p. 121 # 1, 2

p. 128 # 1-7

p. 131 # 2, 3

p. 136 # 1-4

p. 148 # 1


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