Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Week 02 - Geometry in Games


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

This lesson reviews concepts of distance, parabolas, circles and their intersections from early Algebra and Geometry.

Presentation: Geometry in Games

Selelct one of the following assignments:

Assignment in text:

Read Chapter 2
p. 50 #1-6
p. 54 #1-7
p. 62 #1-12
Coding Assignment:
Write a function that takes three non-colinear points as input and returns an equation for the circle through those three points. Be prepared to present your solution Week 3. Bring copies of the source code to class (17 students + 1 for the instructor).
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