Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Week 01 - Collision Detection


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

This first lesson reviews concepts of lines and their intersections from early Algebra.

Presentation: Collision Detection

Assignment in text:

p. 7 #1-4
p.13 #1-7
p. 22 #1-21
p.35 #1-10 as reorganized below
  1. x + y = 7
    x - 3y = -6
  2. x - 3y = -2
    -x + 3y = -6
  3. x + 4y = 8
    x/4 + y = 2
  4. x - y = 5
    5x + y = 0
  5. x + 3y + 1 = 0
    2x + 6y +5 = 0
  6. 3x - 5y + 8 = 0
    3x + 5y = 8
  7. 6x - 5y = 7
    x/2 + 2y = 3
  8. 4x - 5y = 24
    (-1/6)x - 7y + 1 = 0
  9. 3x - 2y + 6 =0
    x + 5y = 15
  10. 4x + 3y = 8
    2x + y = 6
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