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Course Syllabus |
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-- Lessons-- 1-Collision Detection2-Geometry in Games 3-Trigonometry in Games 4-Vectors 5-Matrices 6-Measurement 7-Physics Engines 8-Transformations 9-Motion in 2D & 3D 10-Forces and Newton -- Support Files -- Welcome PageCourse Syllabus Instructor Bio |
Instructor:
Office Hours: Tuesdays and Wednesdays 12:00-2:00 PM Overview of course: This course provides a review of academic mathematics and beginning physics with an application to computer games and simulations. Materials for course:
Academic Calendar:
Deliverables:
Revised 10/15/09
All weekly lessons will be posted on the course Website. Students should attend class when they are well and use good judgment when they are not. Assignments may be delivered via email to instructor in the event of illness. Assignments are due the week after the date of assignment unless prior exceptions are granted by the instructor. All personal noise emitting electronic devices are unwelcome in this class. Should you have a specific reason why you are awaiting an important call such as imminent offspring delivery, please advise instructor in advance of class. Students are expected to conduct themselves with the civility, honesty, effort and attendance commensurate with upper division standing of a student at a university. For more expansion on this topic consult the UB student handbook. |
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