Topics in Computer Science: Math & Physics of Games
COSC.497.001 Fall, 2009
Wednesdays, 2:00-4:30 pm AC 219
Dates: 09/02/2009 - 12/16/2009
Web site:
http://iat.ubalt.edu/courses/cosc497.001_Fa09/

Welcome Page


-- Lessons--

1-Collision Detection

2-Geometry
in Games


3-Trigonometry
in Games


4-Vectors

5-Matrices

6-Measurement

7-Physics Engines

8-Transformations

9-Motion in 2D & 3D

10-Forces and Newton

-- Support Files --

Welcome Page

Course Syllabus

Instructor Bio

 

This is the home page for the Topics in Computer Science course: Math & Physics of Games. Use the menu at the left to access course materials.

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Overview of Course:

This course provides a review of academic mathematics and beginning physics with an application to computer games and simulations.

Textbook cover The text for this course is Wendy Stahler's Beginning Math and Physics for Game Programmers, ISBN: 978-0-7357-1390-1

For more information about this text, click on link to Amazon's data page.

The first meeting of this class is September 2, 2009.

For further information about the course, contact the instructor: Kathleen Austin at kaustin@ubalt.edu

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