-- Support Files --
Welcome Page
Game Concept Document
Course Syllabus
Instructor Bio
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Web site: http://iat.ubalt.edu/courses/cosc470.101_fa09/
Instructor:
Kathleen Austin
Office: AC 200 L
Voice mail: 410-837-5473
kaustin@ubalt.edu
iat.ubalt.edu/austin
Office Hours:
Tuesdays and Wednesdays 12:00-2:00 PM
Thursdays 4:00-5:00 PM
and by appointment
Overview of course:
This course provides the capstone experience
for students in the Simulation and Digital Entertainment program.
Working with faculty and visiting industry experts, students propose
a concept for a computer game or applied interactive simulation, developing
that concept over the course of the semester through several stages
of specification and prototyping. Theoretical readings and critical
studies of existing games provide insight and context. Final prototypes
are entered in a competition at the end of the course whose jury will
include representatives from game and simulation development companies.
Deliverables:
Portfolio - Due October 21, 2009
Students will prepare a professional Website to feature
their SDE portfolios. This expression of their design, support, and
execution abilities will provide a venue for potential employers to
access representations of the talents and skills of the student.
Capstone Game or Simulation - Due December 10, 2009
Students will work in teams to design, specify, and
produce a prototype of a groundbreaking original game or simulation representative
of their highest skill and talent level.
Session Topics:
- 09/03 - Overview of Course, Project teams
- 09/10 -
Effective Teams
Pitch Game Concept - Select teams
- 09/17 -
History of Video Games,
Handout
Hand in game concept document
- 09/24 - Defining Game Mechanics
- 10/01 - Critical Game Review
- 10/08 -
Simulating Weather in Virtual Environments
Hand in game design document draft
- 10/15 - Project Game Design Review,
Mock Interviews
- 10/22 - Portfolio Review
Post Portfolio on Student Server accounts
- 10/29 - Interactive Storytelling - Handout
- 11/05 -
Ethnography, Gameworld Tourism, and Grand Theft Auto
- 11/12 - Game Aesthetics
- 11/19 - Work in Teams - no class
11/26 -- Thanksgiving Break --
- 12/03 - Presentation Rehearsal and Seminar Game Testing
- 12/10 - Final Presentations
Hand in Final Game prototype, with all assets, and final Game Design Document.
Grading:
20% Readings and Responses
30% Online Portfolio/Resume
50% Game Design Documents with Playable Prototype Game and assets
Expectations:
All weekly lessons will be posted on the course Website. Students should attend class when they are well and use good judgment when they are not. Assignments may be delivered via email to instructor in the event of illness. Assignments are due the week after the date of assignment unless prior exceptions are granted by the instructor.
The UB Email is the official method of online communication for courses at the University of Baltimore. Check your messages before classes.
Visit the UB Career Center to meet with a counselor to develop/polish your resume.
All personal noise emitting electronic devices
are unwelcome in this class. Should you have a specific reason why
you are awaiting an important call such as imminent offspring delivery,
please advise instructor in advance of class.
Students are expected to conduct themselves
with the civility, honesty, effort and attendance commensurate with
upper division standing of a student at a university. For more expansion
on this topic consult the UB student
handbook. |