Game and Simulation Development Seminar
COSC.470.101 Fall, 2009
Thursdays, 5:30-8:00 pm
AC 219


Course Syllabus


-- Support Files --
Welcome Page

Game Concept Document

Course Syllabus

Instructor Bio

Web site: http://iat.ubalt.edu/courses/cosc470.101_fa09/

Instructor:

Kathleen Austin
Office: AC 200 L
Voice mail: 410-837-5473
kaustin@ubalt.edu
iat.ubalt.edu/austin

Office Hours:

Tuesdays and Wednesdays 12:00-2:00 PM
Thursdays 4:00-5:00 PM
and by appointment

Overview of course:

This course provides the capstone experience for students in the Simulation and Digital Entertainment program. Working with faculty and visiting industry experts, students propose a concept for a computer game or applied interactive simulation, developing that concept over the course of the semester through several stages of specification and prototyping. Theoretical readings and critical studies of existing games provide insight and context. Final prototypes are entered in a competition at the end of the course whose jury will include representatives from game and simulation development companies.

Deliverables:

Portfolio - Due October 21, 2009
Students will prepare a professional Website to feature their SDE portfolios. This expression of their design, support, and execution abilities will provide a venue for potential employers to access representations of the talents and skills of the student.
Capstone Game or Simulation - Due December 10, 2009
Students will work in teams to design, specify, and produce a prototype of a groundbreaking original game or simulation representative of their highest skill and talent level.
Session Topics:

  1. 09/03 - Overview of Course, Project teams
  2. 09/10 - Effective Teams
    Pitch Game Concept - Select teams
  3. 09/17 - History of Video Games, Handout
    Hand in game concept document

  4. 09/24 - Defining Game Mechanics
  5. 10/01 - Critical Game Review
  6. 10/08 - Simulating Weather in Virtual Environments
    Hand in game design document draft
  7. 10/15 - Project Game Design Review, Mock Interviews
  8. 10/22 - Portfolio Review
    Post Portfolio on Student Server accounts
  9. 10/29 - Interactive Storytelling - Handout
  10. 11/05 - Ethnography, Gameworld Tourism, and Grand Theft Auto
  11. 11/12 - Game Aesthetics
  12. 11/19 - Work in Teams - no class
    11/26 -- Thanksgiving Break --

  13. 12/03 - Presentation Rehearsal and Seminar Game Testing
  14. 12/10 - Final Presentations
    Hand in Final Game prototype, with all assets, and final Game Design Document.

Grading:

20% Readings and Responses
30% Online Portfolio/Resume
50% Game Design Documents with Playable Prototype Game and assets

Expectations:

All weekly lessons will be posted on the course Website. Students should attend class when they are well and use good judgment when they are not. Assignments may be delivered via email to instructor in the event of illness. Assignments are due the week after the date of assignment unless prior exceptions are granted by the instructor.

The UB Email is the official method of online communication for courses at the University of Baltimore. Check your messages before classes.

Visit the UB Career Center to meet with a counselor to develop/polish your resume.

All personal noise emitting electronic devices are unwelcome in this class. Should you have a specific reason why you are awaiting an important call such as imminent offspring delivery, please advise instructor in advance of class.

Students are expected to conduct themselves with the civility, honesty, effort and attendance commensurate with upper division standing of a student at a university. For more expansion on this topic consult the UB student handbook.

University of Baltimore Logo