Course Syllabus: Revised 11-09-09

The test for this course is Game Development Essentials: Game Interface Design, by Kevin Saunders and Jeannie Novak. It is REQUIRED. Please obtain a copy from the bookstore or online prior to the start of class.


8/31 (Monday)

Introduction to the course

9/2 (Wednesday)

READ: Text, chapter 1

Discussion: History of Usability

Games:

Classic Commodore games:

BC Bill

Boeing 747 Flight Simulator

Beach Head - Level 3

Boulder Dash


9/7 (Mon)

Read: Federoff, M. Compiled List of game heuristics

Discussion: Standards and Heuristics

Games:

XNA Platformer

This is the Only Level

Group Activity: Design a game that uses standards and heuristics as a gameplay element

9/9 (Wed)
Finish group activity and present


9/14 (Mon)

READ: Text, chapter 2
Discussion: Interfaces as a usability tool, clever interfaces

Games:

Call of Duty 4

Dead Space

Flash Game

IQ

Group Activity: Redesign an interface from a Playstation/N64 era game to utilize modern usability practices including functionality, aesthics, and immersiveness

9/16 (Wed)
Finish group activity and present


9/21 (Mon)

READ: Text, chapter 3
Discussion: Interface Options

Group Activity: Redesign a modern game to use a differnt type of interface.

9/23 (Wed)
Finish group activity and present


9/28 (Mon)

MIDTERM Assigned

READ: Text, chapter 4

Discussion: Manual Interfaces

Game: Guitar Hero

Group Activity: Design an innovative new manual interface for one of four games to improve usability

9/30 (Wed)
Download and play Eve Online for at least two hours. COMPLETE THE IN-GAME TUTORIAL!!!


10/5 (Mon)

READ: Text, chapter 5 at home

10/7 (Wed)

MIDTERM PAPER DUE

Discussion: Eve Online, Genres


10/12 (Mon)

READ: Text, chapter 6, excerpt from The Design of Everyday Things

Final Assignment Given

Discussion: Control Schemes

Games:

Fable 2

To be announced

Individual Activity: Intrepret a specific use of the user interface using the Seven Stages of Action

10/14 (Wed)

Finish individual activity and present


10/19 (Mon)

Read: Text, chapter 7

FINAL ASSIGNMENT TEAMS AND PROPOSALS DUE

Discussion: Usable Feedback Schemes

Games:

Soul Caliber 4

Metroid Prime 3

Group Activity: Create a usable feedback scheme for a common activity in everyday life that does not provide usable feedback normally.

10/21 (Wed)

Finish group activity and present


10/26 (Mon)

READ: Text, chapter 8, RITE Methodology, Think Aloud Testing

My Own Biome Testing Assignment Given

Discussion: Usability Testing

Group Activity: Pick a game on Addicting Games and conduct Think Aloud Testing

10/28 (Wed)

Finish group activity and present


11/2 (Mon)

READ: Text, chapter 9, Usability Metrics, Usability Metrics 2, Discount Usability

Discussion: Prototype Interface Design, Usability Metrics

11/4 (Wed)

MY OWN BIOME ASSIGNMENT DUE

Work in class on Final Project


11/9 (Mon)

READ:

Readings:
David Geer, "Will Gesture Recognition Technology Point the Way?"

Katie Hafner, "What Do Women Game Designers Want?"

Tom Tullis, et.al, "Web Usability and Age:
How Design Changes Can Improve Performance"

Kathleen Harmeyer, "Usability Concerns for Special Populations"

Discussion: Usability for Special Populations

Games:

TBA Flash Game

IQ

Group Activity: Design an interface for an assigned game to be usable for a specific special population

11/11 (Wed)

Finish group activity and present


11/16 (Mon)

READ:
Shannon Lucas and Denise Fulton, "What We Learned Evaluating the Usability of a Game" STC Usability SIG Newsletter

Kalle Jegers, "Usability of Pervasive Games" PERVASIVE 2005 Pervasive Games Defined

Andrea H. Berman, "Using Characters To Engage And Teach Novice Web Users: A Case Study"

Lisa Neal and Kim Van Wormer, "How Do We Know Our Students Are Engaged? A Case Study from Plimoth Plantation"

XEO Designs, "Diner Dash and The People Factor Case Study on Diner Dash"

Discussion: Case Studies

11/18 (Wed)

Work in class on final project


NO MEETINGS 11/23 and 11/25: Happy Thanksgiving


11/30 (Mon)

Work in class on final project

12/2 (Wed)

Usability Testing of peers' games


12/7 (Mon)

Usability Testing of peers' games

12/9 (Wed)
Usability Testing of peers' games presentation


FINAL PAPERS DUE MONDAY, DECEMBER 20


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Last updated: 11/09/09 13:36:36
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