About the Course

Revised 9-22-08

I. Description and Objectives

This course focuses on applicatons of user research and user-centered design to the domain of video games. While games may not be useful in the same ways as spreadsheets and on-line stores, they are perhaps the purest form of interactive software, demanding close attention to the ways that users' (or players') needs, desires, and knowledge intersect with the plans and intentions of designers.

There are four main objectives for this course: (1) to introduce the science and practice of user-centered design; (2) to assess the impacts and limits of this approach to game design; (3) to help students move beyond naive, subjective critical judgements about game design, toward standards based on observation and scientific principles; and (4) to offer a first practical introduction to user-centered design and testing. Along the way, this class also offers students the chance to build a game that can be added to their portfolios.

II. Assigned Texts

Both main texts should be available in the Bookstore. Order online if not.
Textbook Saunders and Novak. Game Development Essentials: Game Interface Design. Thomson, 2007
Additional handouts and on-line texts as assigned.
 

III. Assignments and Grading Scheme

Midterm Paper (25%)
An analysis of the usability of Eve Online
 
 
 
 
My Own Biome User Testing (25%)
A written user-testing report describing test results for My Own Biome

Final Game and Test Report (35%)
A well-designed and usable game prototype and test report.

Attendance and Participation (15%)
Attendance is required. Absence from more than four classes will reduce your mark in this category. Participation in group activities will factor into this grade as well.

IV. Class Web Site

The class Web site is an important resource. If you do not have an Internet connection at home, use a public access computer to check this site regularly. I frequently post updates, news, and other useful information during the semester. In order to reduce paper consumption, I will post essential material, including work assignments, ONLY to the Web site.

V. Getting in Touch

The best way to contact me is to email me at brian.doyle@ubalt.edu. I check my email very frequently. Please be sure to include the fact that you are a student of mine in the subject line of the email.

I spend a great deal of time outside of class in or near the campus at Shady Grove. If you would like to meet in person, please ask me during class or email me at the address above.

VII. Other Policies

A complete statement of general academic policies can be found on Professor Moulthrop's Web site. They apply to you. Please read them.


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Last updated: 08/26/09 19:26:22
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