Course overview

Stuart Moulthrop
Professor, School of Information Arts and Technologies
200-F Academic Center, 410/837-5301
smoulthrop[at]ubalt[dot]edu
iat.ubalt.edu/moulthrop

Description and Objectives

This is an introductory course in 2-D graphics for aspiring game and simulation designers. It has four objectives, in ascending order of importance: (1) to make you familiar with industry-standard graphics tools (Adobe Illustrator and Photoshop); (2) to explore the relationship of 2-D graphics and 3-D graphics; (3) to explain basic principles underlying all digital images; and (4) to establish a critical understanding of graphic styles in games and other forms of popular art.

Required Texts and Software

Both main texts should be available in the Bookstore. Order online if not.
Cover: Illustrator Book Adobe Illustrator CS 4: Classroom in a Book. Adobe Press, 2008.
Cover: Photoshop Book Adobe Photoshop CS 4: Classroom in a Book. Adobe Press, 2008.
Appropriate versions of Illustrator and Photoshop are available in the SDE Lab (AC 219). You are not required to buy your own, though you may want to do so. Later in the course, we will also use Studio version 3.0, from Digital Art Zone, and Terragen, version 2. Both are available for free download. (Details later in the semester.)

Grading Scheme

10%Web site setup
35%Homework
15%Art Report
15%Midterm Project
25%Final Project

Preview of Graded Assignments

I will post on this site detailed instructions for each assignment as we go. Follow the directions and specifications in the posts. The brief descriptions offered here are simply previews. Actual assignments may differ.

Late Work

I will accept late work up to two weeks after the initial due date -- EXCEPT FOR THE FINAL PROJECT, which must be submitted on time, unless you file for an Incomplete grade.

Work will be downgraded one letter grade for each week of lateness: so A work turned in a week late is worth a B, or a C if it is two weeks late.

I will NOT accept work more than two weeks after deadline, unless you have a medical or other serious excuse, and discuss the problem with me in a timely manner.

PAY ATTENTION TO DEADLINES. Failure to submit work on time is a major cause of poor grades. More important, game and software design are deadline-intensive industries, where one employee's lateness can hold up an entire team and jeopardize a product. Professionals do not tolerate lateness. You will not survive in this business if you blow off deadlines.

Save the Trees

Generally speaking, I will NOT make copies of assignments and other documents posted to this class Web site. Check the site regularly for updates and important information. If you do not have Internet access from home, use the classroom. I reserve the right to revise the syllabus and course plan, with consultation, and with the understanding that workload will not increase above what is outlined on this page.

Furlough Policy

The University System of Maryland has imposed a furlough program for the coming academic year, but the University of Baltimore has not yet announced its implementation. Furlough days are unpaid leave. I will post more information as soon as possible. I will not be available for University business on furlough days.

Getting in Touch

My office is 200-F in the Academic Center of the University of Baltimore (1420 North Charles Street). My office hours for Fall, 2009 are Wednesdays and Thursdays, 3:00-6:00 PM. If you need to see me at another time, please arrange an appointment via e-mail.

Reach me by phone in the Baltimore office at 410/837-5301 or by e-mail at smoulthrop[at]ubalt[dot]edu.

I receive a large volume of mail daily, and generally do not read mail over the weekend. Current students have first priority for response, but for urgent matters, please use the phone and/or voicemail.

Please note that I am teaching an additional course above my standard load this semester.

Additional Policies

A statement of general academic policies appears on my Web site as an extension of this syllabus. See iat.ubalt.edu/moulthrop/policies.htm.


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Last updated: 08/27/09 16:55:24
Copyright © 2009 School of Information Arts and Technologies