Midterm Project

textured rocket 1

Rocket with (semi-realistic) textures for Diffuse and Bump channels.

Due November 10 at class.

For the next few weeks we'll experiment with UVW texturing, using the simple rocket model I built and mapped in 3ds Max. There's not much to this model, but for our purposes, that's a virtue.

Download the starter file. This is a Zipped archive containing a DAZ Studio scene file named rocket_0.daz, as well as a Poser scene file named rocket_0.pz3. If you are unable to load the DAZ file, you can use the Import command in Studio to import the Poser scene. Both DAZ and Poser scenes contain the model with no textures applied.

textured rocket 2

Rocket with psychedelic textures for the Diffuse channel. Peace, man!

Also in this archive you will find the UVW template for this model. It's called rocketTemplate.jpg. You can use this image as the basis for Bump maps, and also as a background layer or painting guide for Diffuse maps.

textured rocket 3

Rocket with old Soviet money in the Diffuse channel. Mr. Gorbachev, tear down this wall!

In Photoshop, produce at least two visibly different Bump maps (remember, they need to be black-and-white), and at least four visibly different Diffuse maps. Save these in a place you can find, under names you can recognize. (You will not need to upload these files.)

textured rocket 4

Rocket with ominous camo texture.

Now open rocket_0.daz in DAZ Studio. Following the instructions for texturing in DAZ Studio, apply one of your Bump textures and one of your Diffuse textures to the model. Render an image at 500 pixels by 500 pixels. Save this image with an appropriate name.

textured rocket 5

Rocket with texture inspired by Tron and Bump map used again in Diffuse channel, causing geometrical distortion. Try this at home, kids.

Repeat the previous steps three more times, using different combinations of Bump and Diffuse maps. Try for four visibly diverse solutions.

Using Photoshop, combine your four 500x500 images into a single, 1000x1000, four-fold spread. Save this image in JPEG format as midterm.jpg.

Using the standard procedure, upload this image to COSC160/gfx in your student-iat account. Modify your index page to include a link to your work.





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