Project
Alph
University of Baltimore
An online sociable reading environment
Audience
Kids born into the digital age and who therefore expect their media to be interactive and interconnected
"I would like to read a book but..."
Objective
Develop a reading environment attuned to the perceptions and practices of the digital age in order to encourage the development of literary practices among young people
Recognizing that reading is primarily a social act and that in the digital age socialization increasingly occurs in and through various digital forums Alph seeks to create an not only read the narrative encapsulated within the text but also socially interact with other readers within the pages of a digital book
How
Conducted contextual inquiry and participatory design sessions with kids
Used Flash, Flash Remoting and MySQL to develop an application in which readers can leave emotive notes to one another anywhere on the surface of scanned physical book pages thereby preserving the look and "feel" of the book while imbuing it with digital age abilities
Results
This project is currently a work is progress however early field trials conducted in the US and Austria have shown highly favorable results
To see Alph in action have a look at this short (3:26 minutes) video
To learn more on Alph and the results of the field trials have a look at my publications