Information Arts & Technologies

Bachelor of Science in
Simulation and Digital Entertainment (120 credits)

Program Requirements:

Lower Division Requirements - 60 credits

General Education – 34 credits

  • English Composition (3)
  • Mathematics (3)
    • MATH 111 College Algebra
  • Oral Communication (3)
  • Literature (3)
  • History or Philosophy (3)
  • Fine Arts (3)
  • Computer Literacy (3)
  • Social and Behavioral Science 1 (3)
  • Social and Behavioral Science 2 (3)
  • Biological and Physical Science
    • Laboratory course (4)
    • Non-laboratory course (3)

First Year Seminar – 2 credits

Applied Learning and Study Skills (2)

Major Requirements – 12 credits

COSC 150 Introduction to Game Design
COSC 155 Internet Technologies: Mastering the Basics
COSC 160 Graphics for Game Design
COSC 260 Introduction to 3-D Graphics

Lower Division Electives – 12 credits

Upper Division Requirements - 60 credits

Upper Division General Education Requirements: 9 Credits

WRIT 300/300L.SDE Advanced Expository Writing (3)
IDIS 302 Ethical Issues in Business and Society (3)

and one of the following

IDIS 301 World Cultures (3)
IDIS 304 Arts and Ideas(3)

Simulation and Digital Entertainment Requirements: 30 Upper Division Credits

COSC 315 C++ for Interactive Design
COSC 320 Game Concept and Design
COSC 324 Usability in Game Design
COSC 330 Applied Simulation
COSC 410 Advanced 3-D Modeling and Animation
COSC 414 Audio Integration in Games and Simulations
COSC 418 Design of Multiplayer Games
COSC 450 Internship I: Usability and Testing
COSC 460 Games, Simulations & Society
COSC 470 Game and Simulation Development Seminar

Upper Division Electives – 21 credits

Planning Your Schedule

The SDE upper division program is designed to be completed in four semesters. Use the two-year schedule of course offerings and the suggested two-year path to plan your path to graduation.