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Senior Lecturer, School of
Information Arts & Technologies |
Texts
Author: Consumer Mathematics, 5th Edition, Pearson, AGS, 2010.Recent honors
Author: Mathematics for the World of Work, Pearson, AGS, 2002.
Co-Author: Mind Games, The Aging Brain and How to Keep it Healthy with Kathryn C. Wetzel, Ph.D. Thompson Learning, 2000.
Contributor: Encyclopedia of Mathematics Education, Grinstein, L.S. and Lipsey, S. I, editors, RoutledgeFalmer, NY, 2001.
2008 Faculty Member of the Year, Career Center, University of BaltimoreMultimedia Projects
2005 Semi-finalist, David R. Pierce Faculty Technology Award 2005, American Association of Community Colleges
2004, NISOD award for Excellence in Teaching
2001, Maryland State Department of Education, award for Excellence in Post Secondary Program in Career and Technology Education
2000, Maryland State Department of Education Outstanding Post Secondary Career and Technology Education Program
1998 BCCC College Excellence Award - Baltimore City Community College Business and Continuing Education Center
Microprocessor Based Interactive Courseware - Media Materials
Bridge Baron® CD-i, Forsight, Inc. for Polymedia, Inc., Great Game Products.
Nationally Presented Multimedia Development Workshops - Technology Education Company, a division of Addison Wesley
Middle School Electronic Learning Games Research, Encyclopaedia Britannica
Net Worth® Interactive - CAF/COM, Inc.
Winged Tiger World Peace Party Puzzle CD-ROM - Cartoonists Across America
Multimedia Instructional Design for Undergraduate Engineering Faculty Workshop - National Science Foundation
Technology Educator - Friends School of Baltimore
Troll Trap CD-ROM - with graphics by Norman Smith
Roswell Labs Simulation - An Introduction to the Scientific Method, with Andrew Spawn.
FIE94 Multimedia Development Workshop with Marion Hagler, Ph.D., William Marcy, Ph.D., & Kathryn C. Wetzel, Ph.D.
Teaching with Instructional Multimedia in Mathematics, Science and Technology workshops at CCBC, TIM2S
Perfect Little Programs Project CCBC IMMT Program
Flash Animations for PROP Learning Project, Genentech, Inc.